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Kevin Hill

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A member registered Jun 09, 2020 · View creator page →

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This was a really fun game, and fit the theme so well! Solving each puzzle definitely felt satisfying to me (although I got a little frustrated on level 8 because I knew how to solve it, but execution was keeping me stuck for a while). It had a consistent visual theme, and the bounce shot homage was wonderful. Great job!

What an incredibly cool game concept - it took me about 1/3 of the way through to realize what the discs were doing, but once I did  I was so impressed. I got stuck in a wall on the first boss when I was knocked back, and unfortunately when I tried to try again against the last boss it sent me back to the beginning of the game, but overall really strong game and execution!

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I think this game loop ahs a lot of potential, it blends some of my favorite genres and it scratched all of the deck-builder itches I would want to see in a game like this, so great job!  A few small enhancements I would have liked is a deck/discard counter, and the ability to pause the game. I got stuck a few times in the side or bottom of platforms, and I also found that I could just stand in a safe spot and cycle out all of my curse cards, which made them feel unimportant and like I couldn't actually lose (alternatively, I could just not use spells in most levels and be perfectly okay). I hope this game keeps being worked on, but either way, nice job all!

I really like this as an educational game to make learning math more fun. The balance of difficulty in equations that the game presents felt a little bit sudden at times in its shift in level of difficulty, but overall it was a fun game to play and forced me to flex some math muscles I haven't flexed in a while haha

To me, this was a REALLY strong core concept for the game, and I think the mood was conveyed/executed really effectively. Honestly, I loved just flying around with the light and exploring, the way this game was laid out almost read as more of that type of game, and if some of those exploration game elements were incorporated here (maybe a rare gem you can find, some fun powerups, etc) I would be hooked on it. Solid visuals - some more SFX would have helped build the narrative/mood even more, but I'm impressed with what you all put together!

I really enjoyed the core game loop for this game! I got better each time (though not nearly as good as some on the leaderboard, haha). I agree with @CaptainRipley's comment about the shop, I think that was a really great idea to add. To make it feel even more attainable/impactful, incorporating it into each individual playthrough (upgrading mid-game and balancing accordingly) could add an exponential number of additional strategies. Really great job to everyone who contributed to this!

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The Forsaken Flame is a top-down puzzle dungeon game with only your flaming sword to guide you. Created in a month as a team of four, we would love for you to give it a try!


I loved the ways in which you integrated Billy's backstory. Even just things like "carrots > scrapbooking" were funny to me given the context you built up in previous levels. Unfortunately, whenever I jump, I go flying into the air, so I wasn't able to make it past the level where jumping was required. Overall nice job!

I liked this! I really vibed with the art style and the sound integration. I think that my only suggestion would be to present more challenging/interesting choices sooner - I found myself being able to just jump straight up for most of the game with no consequences. Great job!

Hi ARez,

Thank you for playing, and thanks for the feedback! The black hole is idle unless you are using a power-up on the left that allows you to click a planet. It's good feedback though that I should make this clearer for players.

I liked playing this, and I can see the appeal for multiplayer too! I would echo @Hydraulicity's comment about the geometry - sometimes the hit boxes for the platforms didn't match up with the actual platform, leading to bumping into spaces that weren't there. Awesome job!

This would be a great mobile game, awesome job! I would suggest trying to set it up so that it starts out fairly easy to get the user more comfortable with the game's mechanics.

This was a fun concept and I really enjoyed your enemy character sprites! I don't think damage increased when I bought the upgrade, but that's a minor detail. Great job!

Thank you! I would definitely like to expand this game in the future, including adding in more artifacts.

I loved the voice acting! Genuinely, you're really good at it. That said, something to think about would be accessibility - adding subtitles (or the option to have them) would go a long way towards helping with that. 

I had a lot of fun playing this! It's a really cool concept, and I really like its interpretation of the theme for this game jam. 

This has potential to be a really cool puzzle game! For me, I had a really tough time figuring out how it was supposed to work, and never really learned how to beat any of the levels despite a lot of attempts. For future games, you could try to have the first few levels be really easy to help the player understand how your mechanic works, then slowly ramp up the difficulty from there.

This is a really cool concept! I've always loved the ASCII art style, so this felt nicely nostalgic. I think my main feedback would be to try communicating the player's purpose a little earlier on, that way we can put some context behind what we're playing. Great job!

Great job with this game! I had fun exploring the world, and my main suggestion is that it would be even more exciting to explore if there were a couple more rooms that each had different graphic styles.

Awesome job with this game! As I got further into the game, it struck a nice balance between difficult, yet solvable.

Thank you so much for your feedback!

Power of Will is a prototype for a top-down 2D action game that centers around abilities you pick up, and piecing together why you're even battling these monsters in the first place. While you are welcome to rate this game for the game jam, I'm more invested in growing as a game developer, so any feedback would be greatly appreciated!

https://kevin-hill.itch.io/power-of-will


Power of Will was developed for the 2020 VimJam: Collectables (8 Bits to Infinity) Game Jam.