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Broken Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #10 | 4.118 | 4.118 |
Overall | #12 | 3.627 | 3.627 |
Quirk | #15 | 3.647 | 3.647 |
Fun | #20 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How can people find you?
https://twitter.com/Furka97044866/media
Language/Framework
GDScript
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Comments
Here's my live reaction to playing your game
I think you did a great job with the graphics and the sounds that I manage to hear. I live the simple of concept of "go here and click on that to 'fix' it" but I got lost in understanding what was broken, how to fix it sometimes, how long it stayed fixed, and where I was supposed to go next. If you can maybe create an in game "objectives" that updates as you fix things it would make it easier to understand the goal.
Wow, really amazing game :o Everything works so great together.
I only had some troubles with the control, when I had to switch the containers.
So it is intended, i can add one button mode in "Easy" mode
It took me a few tries to work out what I was doing, but once I did it was a lot of fun! Though on one attempt I accidentally managed to throw one of the batteries up onto a shelf above the exit door and get it stuck there! The art in particular was great!
Great job! This looked and played amazing, so many nice professional touches. Really impressive having difficulty settings, shows you really kept your audience in mind. The tasks were fun and felt good when things "clicked" into place.
The game looks amazing and the sound effects are really great! The puzzles and gameplay is really nicely done! I loved this game!
The art is really easy on the eyes, great job! The puzzle mechanics and gameplay loop are also very impressive, especially for such a short period of time. Nice!
Thanks for feedback!
Like the idea a lot
I was dumb enough to miss tutorial labels in the beginning :D
Maybe I made the main task and control not enough obvious.