I laughed, I cringed, I cried. There's so much emotional whiplash between the gross, the wholesome, the sad, and the downright weird. Personal highlights: the older trans woman, and "let's start a band". What a great little game, thank you! :)
Dylan Jaide
Creator of
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It took me a moment to figure out what all the different grids were, but once I did I had a lot of fun with this! Even with time to plan moves in advance this was a fun challenge to visualise how it would all fit together! My best was 30 lines cleared :) I also really liked the music - it really fit the theme of the game!
SuperAverage is a superhero-themed, one-page TTRPG. You play as a group of rejected heroes, with powers that most people don't consider "super" enough, who are called upon to save the world when the "proper" heroes can't.
I'm really excited to announce the release of my new game, SuperAverage! This is the first TTRPG I've ever made myself, which I think now makes me an indie developer? What I initially thought was going to be a short game I could rush to release within a week ended up becoming a passion project, which took me about 6 months to get to a state I'm happy with.
Aside from being a game about superheroes with not-very-traditionally-heroic powers, this is also a game about exceeding expectations. For me, that meant deviating from the serious, mathematically-minded gameplay that people who know me have come to expect from me. Instead, I wanted to make something with no numerical character stats, where the rule of cool is a part of the core mechanics instead of an optional extra.
Here's an image showing a portion of the character sheet:
I've also hired a disability consultant to make sure that the game is as accessible as possible. There's an accessible PDF version (with larger text sizes, using OpenDyslexic v2 font), and an editable version so you can customise the layout however you need.
I hope that you'll give it a look, or even get some friends together & try playing it! I'd love to hear what you think! SuperAverage is available now for free at https://dylanjaide.itch.io/superaverage
Thanks for uploading this! Yeah, you encountered a couple of issues I was aware of but didn't have time to resolve - in particular the movement controls (which I've already been working on improving), and the potential softlock on stone tiles. Also, I should have explained how the hearts work: for each floor you fall, you lose 1 heart when you land, which is why you died upon falling in your first run (it was 3 floors) but not the times after.
Starting a new game and immediately seeing I had a card in my hand which read "win the game" really got me hooked right from the start! As others have said, having used pygame to make this within the timespan of the jam makes this all the more impressive! I would love to see this developed more, perhaps with a few more different cards to add a little extra variety :)
Trying to manage the bars depleting with buying the replacement items was a fun challenge - there were a couple of times when I only barely made it back home with a replacement bed! It was also a lot of fun going from barely being able to land on the first level of enemies to being able to land on the purple ones at the top! Great work! :)
This was really nice to play - the music really fit with the rest of the aesthetic! I really liked the little mushrooms and the little area with the lake & the boat - very peaceful. I managed to find the win condition after playing for a little while, very sweet!
P.S. I love the name of your game company! :)