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Megalophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #22 | 3.107 | 3.412 |
Quirk | #22 | 3.268 | 3.588 |
Overall | #23 | 3.196 | 3.510 |
Creativity | #26 | 3.214 | 3.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
Unity
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Comments
Creepy factor is OFF THE CHART!!! I really like the footstep sounds.
That is scary! Good Job!
This was freaky but I like a lot of the details in this, it has the makings of a good game. Though I have to say, the blob...guy....thing will give me nightmares.
OH GOD THE SCREAMS
This is certainly not my style of game. I don't deal with the stress well lol. It was cool to be able to see stuff moving around in the distance, especially the big guy. But the game felt a little aimless. There didn't seem to be clear direction on where to go to find the next camp or anything, so optimal play felt like it involved getting to camp, walking around a bit to hopefully spot another, relight, then make a run for it. In practice, it felt more tedious than fun. The exciting part is the discovery and exploration. Having to babysit a torch because you don't know where to go is less fun. The slow camera movement didn't help either. Even with the x speed maxed out, the controls felt a bit sluggish and I was lifting my mouse several times just to turn.
All of that considered, this is still an amazing game to have made in a weekend. The ambient noises alone feel really polished and do wonders for the atmosphere you've created. The spooky figures in the background, the abandoned camps with lit fires? All super spooky and cool. Great job on that.
Y'all should be proud of making this in just one weekend. Congrats
Freaking weird & creepy, mate. lol.
I think the Spiders surrounding the fire was a bit unfair, since it feels like those areas are meant to be "safe zones".
Good job overall, and I'm not even a horror fan.
Freaking weird & creepy, mate. lol.
I think the Spiders surrounding the fire was a bit unfair, since it feels like those areas are meant to be "safe zones".
Good job overall, and I'm not even a horror fan.