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A jam submission

Missile vs TankView game page

Coding Blocks Game Jam '22: It's Following Me
Submitted by davefollett (@davefollett) — 1 day, 2 hours before the deadline
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Missile vs Tank's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#302.7142.714
Overall#372.5082.508
Quirk#392.4762.476
Creativity#392.3332.333

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How can people find you?
https://davefollett.io

Language/Framework
Unity 2020.3

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Comments

Submitted(+2)

The controls felt really great, it was a lot of fun dodging me missile around the obstacles. There was something really funny about the way the missile would push you when you eventually got hit. I expected an explosion, but instead it felt like it was saying "I got you, I got you" over and over again.

Developer(+1)

Thanks, the missile push was a happy accident during development so I decided to leave it it!

Submitted(+1)

I’m definitely not fit to drive a tank lol good game

Submitted(+2)

I love the simple graphics, and yeah it's unfinished but it's a start and it looks like it could go somewhere fun! I was waiting for that awesome EXPLOSION haha.

Submitted(+1)

YOU MADE A GAME! 

Congrats! Making something like this is a big accomplishment and I hope you keep learning and creating. 

A good jam game has a simple goal and a clean execution. Your game controls well and it's mostly clear what you're supposed to do. Keep that in mind and you can keep learning and improving and making cool games. 

I noticed that your diagonal movement is faster than horizontal or vertical. This is a common problem when doing the standard horizontal + vertical movement in Unity. One way to try to resolve this is to add the vectors for both input axes, then normalize it, then use that new normalized vector as your movement. 

Keep making games and good job :)

Developer(+1)

Thanks, I'll look into the normalize function.  I used it in other areas but I'll be honest I didn't 100% know what it was doing.

Submitted

sounds like you got to learn a lot then! that's what jams are great for :)

Submitted(+1)

I laughed when the missile pushed me out of the map, hahahaha

Developer (1 edit) (+1)

Ha ha, the missile push was a happy accident during development so I decided to leave it!  Glad you and some others like that part.

Submitted(+2)

Fun little game, and as long as you learned new things making it your games will get better and better!

(+2)

nice core of a game here!
the movement is super fluid and nice, the speed of everything also feels good

Submitted(+1)

"A work in progress but hey I did something"  Isn't that what all of us are saying ;) 

This may be a work in progress, but it has an enjoyable core concept that you can continue to build on and refine! The tank controls very well and the missile does exactly what it's supposed to do: Track the player.  Sure, it appears that I can park my tank behind a wall and basically be invincible, but little refinements can address those types of issues. Maybe the missile blows up and a new one spawns? Maybe the missile has a bit more brains and learns to curve around walls? Maybe the score isn't just purely time-based, but based on distance traveled. The possibilities are endless.

Keep refining and what's currently a fun work-in-progress will turn into an even more enjoyable full-fledged game! Nice work!  

Developer

Thanks for the thoughtful comments.  The trick will be to actually keep building on it!

Submitted(+1)

Super good game Dave, the tank movement was really nice and I found the missile speed to be a good challenge.

Overall it was a fun little game which kept me wanting to try for a longer time.

Developer

I made the missile slightly slower than the tank and probably should have slowed it down further.  Originally, I was thinking the missile would speed up as the amount of time increases but I didn't get there!  Thanks for the nice comment

- Super Mild Game Dev Dave

Submitted(+1)

Fun and simple. But it can be easily exploited with diagonal movement. Since you are using unity you should use the .normalize command in your movement input. 
I found this simple example: https://www.codegrepper.com/code-examples/csharp/unity+normalize+movement

Developer(+1)

Thanks for the tip, I definitely need to read up on normalize().  Thanks for the link.