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A jam submission

Light of the WorldView game page

Remain in the light if you want to survive
Submitted by ProdigalSon Games (@Pr0digalS0n), Drums โ€” 7 minutes, 28 seconds before the deadline
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Play Light of the World

Light of the World's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.4554.455
Quirk#14.2424.242
Creativity#14.6064.606
Overall#14.4344.434

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How can people find you?
https://twitter.com/Pr0digalS0n

Language/Framework
Unity

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Comments

Submitted(+2)

What a great game, polished in every way really!  It was fun to play, I will definitely be coming back to play it!

Developer(+2)

Thank you.  <spoiler alert> we are continuing to work on this idea. ๐Ÿ˜€

Submitted(+2)

Fantastic game, congrats!
It's both fun and really well-designed, and I loved how every element in the game - from the sound effects rising up to the dark creature growing around the player character - emphasizes the urgency to reach the next lantern.
The game plays really well with the player's anxiety :)

Two time-based mechanics were a bit too much for my newbie skills, and I admit I gave up pretty early ^^ But don't use me as a benchmark, I'm just regretting I couldn't see the end of it :)

Developer(+1)

Thanks!

Submitted(+2)

one of the most delightful jam games i've ever played

ha, get it

seriously though, the polish on this one is unreal

Developer(+1)

Thanks for playing!. Really appreciate it  :)

Submitted(+2)

Fantastic game, super creative and polished perfectly in every aspect. The game was challenging, but fair. I wouldn't have minded a few extra checkpoints, but that's such a minor recommendation compared to how much quality, creativity, and fun there is here.

Developer(+1)

For only $0.99 I will add one more checkpoint ;) Then it is only $0.50 for every checkpoint after that. :D lol

Submitted(+1)

How much for a season pass?

Submitted(+2)

Wow! Incredibly polished and really high quality design. Amazing work!

Developer(+1)

Thanks! Thank you for playing :D

Submitted(+2)

Wow! Amazing work to complete in a game jam. Really polished, everything on point! Awesome work.

Developer(+1)

Awe chucks, you making me blush. Thank you for playing! :D 

Submitted(+2)

Lanterns! Why didn't I think of that! Everything from the art style to the sound design is superb, the main character moves a little too quickly - but I find it charming regardless. And who doesn't love a ball throwing mechanic? No one I ever want to meet. 
...
Something about shadows... what is it about shadows?

Developer(+1)

Because we are so used to using our phones that we forget how to use fire ;) Thanks for playing :D 

Submitted(+2)

The sheer quality of this game has me awestruck. Amazing work!

Developer(+1)

thanks and thank you for playing  ๐Ÿ˜€

Submitted(+2)

This is probably the best game of the jam that I have played, everything is very well done, in some points the difficulty is a bit high, but otherwise perfect

Developer(+1)

Thank you for taking the time to play! :D 

Submitted(+2)

Considering that this game is made under 4 days is unbelievable actually. Really well polished and creative game

Developer(+2)

Thank you. I appreciate it. Thanks for playing :D 

Submitted(+2)

Very cool game, and very well polished for a single weekend! The atmosphere and music are really compelling, and the puzzle design is great!

Developer(+1)

Thanks! Thank you for playing :D

Submitted(+1)

This is very cool!  great work!

Developer(+1)

Thanks! Thank you for playing :)

Submitted(+2)

Wow the level of polish on your game is crazy! Audio, visuals, controls, etc. everything is very well done. Personally, I liked the "darkness" that slowly spawned around me and then, eventually, slap me when I hung out there too long.  Well done!

Developer(+3)

The slap of darkness!

Submitted(+2)

Fun puzzles took me a while to finish the last one. I also discovered a way to complete the third last puzzle a bit faster, which was fun. Like a speedrunner shortcut.

Some of the puzzles were really satisfying to solve - I hope that someday I would be able to create puzzles like these.

Great game.

Developer(+2)

Thank you so much for playing. Will you tell me what the shortcut is? We love when players find small things like that and it would be cool to know!

Submitted(+2)

Is not a major shortcut, but it can definitely cut some time. Well, it is faster than waiting for the light to burn out twice.

Developer(+1)

Nice. Yes, definitely! Especially when you have to do it over, I wish I thought about it sooner.

Also...did you play the whole thing just to show me that?!

Submitted(+2)

Haha yes, ofc. It was no problem :)

Developer (1 edit) (+1)

thems be cheaten! I love it! ๐Ÿ˜€

Submitted(+2)

Very polished game, great artwork, great sounds and some well thought out puzzles, love the fact that the light vs dark theme ties it all together.

Developer(+1)

Thanketh :D 

(+2)

Very good game with how few time we got ! Good ambience, a bit hard on the last steps tho with how much progress we gotta catch up but really neat. Great Job !

Developer(+1)

Thanks for playing :)

Submitted(+2)

Really well executed game, very nice! The art fits together well and the controls feel pretty good. For a jam game, I think it's a little unforgiving though. The bounce is pretty fast, especially for that switch triplet you hit late in one of the sections. I really wanted to see more of the game before rating, but that was just a bit too fast and frustrating when I had to keep starting over so far back. Is there a reason every lantern can't be a checkpoint? Getting through a section only to have to redo it a few times because something else more difficult is just past it didn't feel great. 

Overall, great entry. The audio queue of the shadow approaching is appropriately anxiety inducing. I found myself simply pausing to breath in safe spaces. Congrats on finishing this in just a few days! 

Developer (1 edit) (+2)

thanks chfm! We considered all those things and even kept updating it to the last possible minute to make it less challenging but we realize after submission that some areas where still a little more demanding than intended. We will make note of it and work with that.

We had considered making every light a checkpoint but we also didn't want the game to feel inconsequential. Yes, it's a game jam and we love for people to see the ending and having to redo an entire section because of one hiccup is frustrating (was there myself a few times while testing mainly for a jam game) and I get it. 

Maybe we can add a setting to make everything a checkpoint and allow players to choose which they prefer.

Thank you for playing and the detailed feedback!  ๐Ÿ˜€ 

Submitted(+2)

Totally fair. It's a tough line to walk. You don't want to make something so easy as to be forgettable!

(+2)

Excellent polish, unique mechanics, and nice artwork. Keep up all the good work PSG

Developer(+1)

Thanks ๐Ÿ˜…โ˜บ

Submitted(+2)

This is so well polished for a jam game, great work!

Developer(+1)

Thank you ๐Ÿ˜†