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Tank vs Missile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 3.733 | 3.733 |
Fun | #12 | 3.067 | 3.067 |
User Experience | #12 | 3.467 | 3.467 |
Overall | #14 | 3.433 | 3.433 |
Creativity | #15 | 3.467 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How can people find you?
https://davefollett.io
Language/Framework/Tool
Unity 2021.3.16f1
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Comments
really great game the missile kept running away from me the first time and it took me 32 seconds to catch it but the second time it just decided to come at me I caught it in 2.7 seconds XD, couldn't replicate that again though :(
Really liked the audio! game and controls feel smooth. Nice take on the theme!
Great take on the theme, the sounds are nice and the controls are good, can't wait for the updates for next years Jam.
Who knows what next year will bring! In 10 years maybe I will have a full game!
The audio is great, really adds a lot of fun. Took me a few tries to get the hang of it but now I can catch that missile in record time!
Thanks, I wish I had a leaderboard like Counting Backwards!
I noticed ChromaScore had one too, really cool!
68.4 seconds but I finally caught that sucker!
First up, I really thought it was clever that you built upon last year's Jam game. In all the jams I've done, I'm not sure I've ever seen anyone do that... I certainly haven't though of it but I think it's a great idea to revisit your old code! Second, I liked the tank controls. Driving felt nice and responsive which made me think I had a good chance of catching that missile, even if it took me forever to do so.
I suppose if I have a criticism it's that I feel a bit cheated when I'm chasing the missile, it hits a border wall and then respawns super-far away from me. It kind of feels unfair, though I'm not quite sure how to refine it without making the game too easy.
Overall, great job. I enjoyed my time playing it.
Good job on the controller for the tank it feels great!