On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Chick Lights OutView game page

Stay alive, score high and win.
Submitted by JuriK — 1 day, 9 minutes before the deadline
Add to collection

Play game

Chick Lights Out's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34.2864.286
Theme#44.1434.143
Overall#53.8933.893
Fun#93.5713.571
User Experience#103.5713.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How can people find you?
https://jurik.itch.io/chicklightsout

Language/Framework/Tool
Unity, Blender, Visual Studio, Photoshop

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

I loved the music and the animation when the chick got hurt/died! I also loved the character in general.  Nice work!

Developer

Thanks. The chicken is simply replaced by a rag doll and I kick it back a bit - no animation required, just position the rig bones where the animated bones were ;)

Submitted(+1)

Great concept, and it was really well done, loved the audio, and the look was spot on. great work.

Developer

Ha! Great that you like the audio - actually I just got it from https://freesound.org/ .

Submitted(+1)

First off, love the pics of the cats! They really want that chick! Now, onto the game! It was a lot of fun, I'm found myself fearing for certain rule changes as I was crossing inflection points. Gonna grab that egg...hope it doesn't go sour. Tricky jump ahead and...oh, now I'm jumping by default!! 

Developer(+1)

I always work as a team, with my cats, who serve as excellent rubber ducks.

Glad you enjoyed this mind-boggling game!

Submitted(+1)

Awesome game! really liked the controls switching! 

Submitted(+2)

Very confusing at first, but once you start to understand after a few rounds it becomes pretty fun to try and work with or against the challenges! Had an issue with dying on my first life but overall still pretty stable!

Developer

Thanks, I'm glad you liked it! I will take care of the bug where you only have one life in a run - apparently it can be reproduced - sigh - I need to fix this.

Submitted(+1)

don't worry, little bugs like this just happen a lot in jams like this, I found out just today from friends trying mine out that there are like ten different soft-locks that i have to fix.  Keep it up!

Submitted(+1)

You really know how to screw with someone's mind. Playing your game, I've concluded that my brain has no capability to handle on-the-fly control scheme changes! I think my highest score was 141... but, I also had a -83 at one point... that was pretty epic :)

I had a lot of fun trying to properly control my chicken and the game looks great and ran very smoothly. However, after playing a few rounds, I think I encountered a couple bugs. 

Bug 1 was that, upon a restart I'd have 3 hearts but after I hit a single obstacle, a single heart would be taken away and my game would end; my other 2 hears were meaningless :( 

Bug 2 was that I'd start running right and very quickly encounter the "fog of death"

Though, I suppose thinking about it, maybe those were both intentional? Did I miss reading that the whole game actually flips around as well and now I'm supposed to be running to the left sometimes? I suppose that might explain Bug 2.

Also, what kind of setup are you using to track your high scores? I'm curious as to why you couldn't get them working in the Unity WebGL build.

Developer

Haha, yeah, I also think it's quite a challenge to get the controls changed in the middle of the game. There's also a bit too much going on at once. I think some deceleration is needed, maybe the switching will be a bit gradual and maybe you need a cooldown that limits how fast the player can change the rules.

Thanks for the bug reports. Some are indeed bugs and some design decisions could have been more elegant. The fog of death was supposed to kill you - I'm glad that worked. However, I think the "endless runner" aspect combined with too much freedom to run back and forth is a bit confusing.

I'll look into fixing the bug of why you sometimes only have one life left after a restart.

Honestly, I don't know why my highscore table isn't working, I only do Unity.WebRequests, but I've seen other submissions with working highscores, so yeah.

Thanks for the feedback! Much appreciated!

Submitted(+1)

WooHoo! I did something useful in finding a bug! ;-)

As for the highscore stuff, I created a simple (and I stress simple) "online leaderboard" solution for my game jam entries a year or so ago (based off a blog post from another random game jammer).  I've used it for a handful of my jam games (all Unity webGL builds) without issue. I'm not sure if it'll help you track down your particular issue, but, for what it's worth the two main gotchas that I had to overcome to get the leaderboard working in webGL builds were:

  1. My leaderboard needed to be hosted on a SSL secured site. Without a valid HTTPS connection,  the webGL build wouldn't trust the connection
  2. I had to add the itch.io domain to a cross-domain whitelist in my leaderboard website code. I know next to nothing about Web dev, so I was blindly following the blog post I was reading, but, from what I recall, since there's cross-domain shenanigans going on between itch and my web host, I needed to specifically allow itch.io to play in my world

By my recollection, neither of those items were issues if I was building Windows or Android games. They were only issues in the webGL world.

Developer

Thank you very much for the help! 

Yes, I used an unsecure http request and it is the first time I hear that you have to tell itch to whitelist the leaderboard. Will definitely give it a shot. Should be ready for the next game jam :P 

You rock!