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Coffee of the Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #34 | 1.925 | 3.333 |
Sound | #35 | 1.732 | 3.000 |
Special Theme | #37 | 1.732 | 3.000 |
Overall | #40 | 1.540 | 2.667 |
Use Of Coffee | #40 | 1.540 | 2.667 |
Game Design | #43 | 0.962 | 1.667 |
Fun | #44 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please state any outside assets/resources you used in your submission.
Hi ! I used these external meshes (free to use, found on sketchfab)
Tea Cup by miranda.j.rice
Spiral 2 Plate Game Asset by blenderbrocpt
Shire Window by sox
Aluminium Kettle by downpink97
Victorian Door ( by fangedanteater
I used this shader: Procedural Window Rain Drop Shader by arlez80
and the font is Biscuit & Chocolat by octotype !
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Comments
I really like the art; it has a mysterious and deep style, which I think is my favorite part of the game. If I had enjoyed a bit more of the game, I would have been hooked—I wanted just a little more, haha. Good luck!
P.S. I also had some issues with the controls.
thank you so much! the controls need to be redone for sure 😅 “Cafe Mode” needs more work as well, I only had time to work in the one ghost hehe. thank you for the review!🖤
Cute game! I didn't realize how the game worked and clicked around but I found out you have to give as much coffee as you can. The movement controls were a bit misaligned, it felt like the button controls got jumbled once I got inside the tower (I got soft locked when I fell off the stairs which was amusing)
I think it ended too quick, I wish there was more content by the end but I can understand why it didn't :)
Good job!
thank you so much! I definitely had to cut a lot of things to make the deadline, I used most of the time learning how to code 3D & mouse input haha!
It's a good attempt! I didn't even realize you were still learning how to code 3D when I played!