A ver, siento que la aplicacion del tema principal no es la mejor, el tema secundario en cambio si esta super presente. Agradezco que se siente que hay variedad de enemigos y que hayas hecho todos tus ggraficos en tiempo es increible tambien; estan bastante bien. En general el juego se pone intenso en algunos momentos sobre todo evitando a los peces globo, fue divertdio pero hay cosas que mejorar. El movimiento debio ser hacia todas las direcciones tambien por ejemplo. En general me gusta el trabajo y es bueno encontrar a alguien mas que hable español, xdxd
dragoonfly::PJ
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It was incredible! I always enjoy puzzle games. It’s challenging to create levels that are tough but not overly frustrating, and I think you nailed it. In terms of game design, you did a great job. I also like the art; I have a soft spot for pixel art. Yours leans towards the classic style, and I really like it.
Yes, the sink is just decoration. The pan looked odd by itself, and making the sink static didn’t work either. In the end, I decided to make it an interactable object, but it doesn’t actually do anything.
Regarding the “Q” key issue, I’m not sure why it’s happening, but I have a theory. I need to know what type of keyboard you’re using—gamer or regular? My guess is that if it’s a gamer keyboard, it might have some kind of optimization that detects multiple inputs, maybe some pressure sensor or something like that. My game detects the input when the button is pressed down, so this might cause some incompatibility with that type of keyboard.
I think the reason some professional games trigger the interact key when the button is released is precisely to avoid these kinds of errors. So maybe we’ve discovered something interesting here, haha.