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dragoonfly::PJ

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A member registered Sep 23, 2022 · View creator page →

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Wow, thank you very much, you're going to make me cry, hahaha. It was really hard work those three days without rest, and I feel very happy to be praised by you. Really, thank you!!!

Thank you very much for the feedback and for appreciating the effort. I spent almost 3 days without sleeping to make it feel well-polished. Thanks.

It seems really cool and I really appreciate that it's in 3D. Creating something in 3D in just 3 days has a lot of merit.

It occurs to me that you could have added specific ways in which the world ends, for example: a nuclear bomb is going to fall on Earth and the player must come up with a response in which the AI will say whether we save the world or end up dead too. I like the retro-modern style like flash games from the 2000s that it has.

Yes, my intention was to center it on mobile, too bad I realized too late that it was complicated with the LLM.

I really liked all the sound effects; it felt like the golden age of YouTube for a few seconds. The rest is fine; it's always fun to make an AI think it farted.

Awesome game, Bookworm Adventures

Haha, the golem's movement is super funny, it looks like it's dancing. Good job and good luck.

I like the style of the sprites, it looks quite good. I would have liked you to add sound effects to the weapon and the bullets. Good luck and keep improving.

I love the cartoon-like style.

The sprites are quite good, but I do notice they are a bit saturated. But good job.

Simple but effective, good

It was quite good, actually. As a suggestion, I would say that you should work a bit more on visual harmony, meaning that the sprites should match each other better. But overall, the game is not bad.

I think it's a really great concept, although I feel that the prerequisite is not fully met. But it is quite fun. I reiterate, the concept is really great.

I greatly admire those who dare to create in 3D, especially with the limited time available. It has quite a good visual harmony.

I liked that the puzzles were quite imaginative. The complaints I could mention are about the respawn and such, but I understand that you didn't have enough time.

The game has 5 stages, and the available time decreases as you progress.

Each symbol represents a letter of the alphabet. In one of the columns of the game, if you press the button at the top, you will see the alphabet. You need to form words using the symbols to attack and reach the required number of points.

Each symbol represents a letter of the alphabet. In one of the columns of the game, if you press the button at the top, you will see the alphabet. You need to form words using the symbols to attack and reach the required number of points.

It seems like a very bold idea to have made something in 3D with the short time given, but it turned out quite polished. The low poly style looks good and the gameplay is entertaining. I would say it would have been nice to add some effect to the gladiator to feel like I'm making him hit, but I found it to be a good game.

The character moves really well, the music fits the game nicely and is quite enjoyable. I spent several minutes in the upside-down area with three platforms lol. I have to say that the Jam's prerequisite doesn't seem to be met much since there are several scenes in the game.

The art is very, very beautiful. It reminds me a lot of Don't Starve; there was very good artistic judgment in the game. As for the gameplay, I don't exactly understand how to score, win, or lose, but the character's voice was so funny that I spent some time trying to get the audience to applaud.

The game is simple but fun for a while. Considering the time constraints of the Jam, it's quite good. As a suggestion, the art doesn't feel unified. If the background sand were pixel art, it would look better.

The art is very cute and quite polished, the mechanics are simple but entertaining. Pretty well done.

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The download link is not on the page. (FIX by the developers)

It's pretty cool, I like the idea of the different ways to solve the same room, especially when the controls are inverted and when you're upside down. I really liked those moments. The character handles well enough considering the short time of the Jam, and overall, it's a brief and interesting experience.

Art is amazing, especially the background imitating the texture of marble; it looks very beautiful.

Bro, the art is AMAZING. Considering how little time it took, it turned out incredible. The game also has a simple but fun mechanic. Overall, just super cool.

Art is amazing, especially the background imitating the texture of marble; it looks very beautiful.

I love your pixel art; I’m a big fan of that style, and yours turned out great. I also really like the lighting and SFX in the game—it might sound odd, but seriously, haha. Overall, I found it very enjoyable. Great game jam entry!

Honestly, it took me a bit to want to try it out. It’s a complicated game for a jam, but once you give it a shot, it’s actually quite fun.

I really like the art; it has a mysterious and deep style, which I think is my favorite part of the game. If I had enjoyed a bit more of the game, I would have been hooked—I wanted just a little more, haha. Good luck!

P.S. I also had some issues with the controls.

I love these types of games where I mostly just need to use the mouse; it’s very convenient, haha. The implementation of the secondary theme is incredible, just like the art. I really enjoyed the game!

I feel like the art has its own personality, which is very important. It’s simple but fun, and the first few minutes are enjoyable. Great job!

The art is super cute, and I love the world-building you’ve created. It’s especially fun in the first few minutes. A great game jam entry!

It was incredible! I always enjoy puzzle games. It’s challenging to create levels that are tough but not overly frustrating, and I think you nailed it. In terms of game design, you did a great job. I also like the art; I have a soft spot for pixel art. Yours leans towards the classic style, and I really like it.

The art is incredible; it turned out really well in such a short time. I do wish the game overall had been juicier, but it was a fun experience while it lasted. Great job!

The character moves really well, and I also really like the sprite. The art looks good to me. My only issue is that seeing platforms floating in the sea doesn’t seem to fit the secondary theme very well, haha. Other than that, I like it.

I really appreciate the bold move of trying to make the game in 3D. It’s a very challenging decision given the short amount of time, and I value that effort. Overall, the first few days were quite fun