I love your pixel art; I’m a big fan of that style, and yours turned out great. I also really like the lighting and SFX in the game—it might sound odd, but seriously, haha. Overall, I found it very enjoyable. Great game jam entry!
dragoonfly::PJ
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It was incredible! I always enjoy puzzle games. It’s challenging to create levels that are tough but not overly frustrating, and I think you nailed it. In terms of game design, you did a great job. I also like the art; I have a soft spot for pixel art. Yours leans towards the classic style, and I really like it.
Yes, the sink is just decoration. The pan looked odd by itself, and making the sink static didn’t work either. In the end, I decided to make it an interactable object, but it doesn’t actually do anything.
Regarding the “Q” key issue, I’m not sure why it’s happening, but I have a theory. I need to know what type of keyboard you’re using—gamer or regular? My guess is that if it’s a gamer keyboard, it might have some kind of optimization that detects multiple inputs, maybe some pressure sensor or something like that. My game detects the input when the button is pressed down, so this might cause some incompatibility with that type of keyboard.
I think the reason some professional games trigger the interact key when the button is released is precisely to avoid these kinds of errors. So maybe we’ve discovered something interesting here, haha.