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dragoonfly::PJ

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A member registered Sep 23, 2022 · View creator page →

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A ver, siento que la aplicacion del tema principal no es la mejor, el tema secundario en cambio si esta super presente. Agradezco que se siente que hay variedad de enemigos y que hayas hecho todos tus ggraficos en tiempo es increible tambien; estan bastante bien. En  general el juego se pone intenso en algunos momentos sobre todo evitando a los peces globo, fue divertdio pero hay cosas que mejorar. El movimiento debio ser hacia todas las direcciones tambien por ejemplo. En general me gusta el trabajo y es bueno encontrar a alguien mas que hable español, xdxd

I love your pixel art; I’m a big fan of that style, and yours turned out great. I also really like the lighting and SFX in the game—it might sound odd, but seriously, haha. Overall, I found it very enjoyable. Great game jam entry!

Honestly, it took me a bit to want to try it out. It’s a complicated game for a jam, but once you give it a shot, it’s actually quite fun.

I really like the art; it has a mysterious and deep style, which I think is my favorite part of the game. If I had enjoyed a bit more of the game, I would have been hooked—I wanted just a little more, haha. Good luck!

P.S. I also had some issues with the controls.

I love these types of games where I mostly just need to use the mouse; it’s very convenient, haha. The implementation of the secondary theme is incredible, just like the art. I really enjoyed the game!

I feel like the art has its own personality, which is very important. It’s simple but fun, and the first few minutes are enjoyable. Great job!

The art is super cute, and I love the world-building you’ve created. It’s especially fun in the first few minutes. A great game jam entry!

It was incredible! I always enjoy puzzle games. It’s challenging to create levels that are tough but not overly frustrating, and I think you nailed it. In terms of game design, you did a great job. I also like the art; I have a soft spot for pixel art. Yours leans towards the classic style, and I really like it.

The art is incredible; it turned out really well in such a short time. I do wish the game overall had been juicier, but it was a fun experience while it lasted. Great job!

The character moves really well, and I also really like the sprite. The art looks good to me. My only issue is that seeing platforms floating in the sea doesn’t seem to fit the secondary theme very well, haha. Other than that, I like it.

I really appreciate the bold move of trying to make the game in 3D. It’s a very challenging decision given the short amount of time, and I value that effort. Overall, the first few days were quite fun

In terms of art, this one could definitely win; it’s simply incredible. Unfortunately, I share the same bugs as the person below.

Yes, the sink is just decoration. The pan looked odd by itself, and making the sink static didn’t work either. In the end, I decided to make it an interactable object, but it doesn’t actually do anything.

Regarding the “Q” key issue, I’m not sure why it’s happening, but I have a theory. I need to know what type of keyboard you’re using—gamer or regular? My guess is that if it’s a gamer keyboard, it might have some kind of optimization that detects multiple inputs, maybe some pressure sensor or something like that. My game detects the input when the button is pressed down, so this might cause some incompatibility with that type of keyboard.

I think the reason some professional games trigger the interact key when the button is released is precisely to avoid these kinds of errors. So maybe we’ve discovered something interesting here, haha.

hmmm, weird, I tried on some other PCs and it works fine, haha, really weird but thanks for the info

I just tried it and it works correctly. Could you try pressing Q again to close the inventory? If it still doesn’t work, could you provide me with more details about it?

Thanks a lot, I really wanted to put together a tutorial and I know it was necessary, but I just didn’t have enough time, haha. Thanks again!