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Zion - Collab Jam #1 Entry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #1 | 4.364 | 4.364 |
Overall | #2 | 4.061 | 4.061 |
Creativity | #3 | 4.091 | 4.091 |
Enjoyment | #3 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow I'm Big Brain! very simple but enjoyable mechanic. OMG! your game is very polished too. Music and sound effects were very well done. Loved the particles! Great game overall!
Thank you very much :)
I'm a certified big brain! This was really cool...super polished, awesome mechanics, nice music, lots of levels—how did you pull this off in 48 hours?!
Thanks! You'll have to watch my devlog for that!
Looks way more professional than a game jam game, the feedback for solving puzzles and movement in general is really rewarding, though I found the game in general could've been a bit more responsive when it came to the controls. Overall very polished and aesthetically pleasing game!
Appreciate it!
The title screen just sells the game itself. The smooth animations coming in, the music, it all is the most professional stuff I've seen so far. The game page is very customized as well, and that's a good sign when you're looking for a game. Thanks for making this HTML5 so that it can be played directly on the browser! I love the simple aesthetic and the abundance of levels. Excellent job!
Thanks! It's really motivating to hear this!
Certificated as 'Big brain' I can say I liked skeleton level design, and level 19th kind of scared me at first when I slided away from the exit xD
Nice gameplay, sweet sounds, minimalistic and simple yet enjoyable. Great work mate :D
Thanks a lot!
Very clean & minimalistic look. What i also liked is the tutorial at the beginning. I really need to learn how to work with Tweens
Thanks, yeah tweens are extremely powerful in my opinion. At least in this style, I think in pixelart games it's less effective.
By the way that logo is insanely clean. Great work on all of the game's visuals, best looking game in the jam IMO. The only problem was that I felt some of the levels were based purely on randomness. It was cool when you found the exit when you least expected it, but some of them just boiled down to trial and error of every single wall you could hit.
Yeah I saw that issue coming halfway through making levels. A possible fix could be to make more special tiles with some specific feature (e.g. spring loaded tiles or smth) but that just isn't doable in the given time frame. Thanks for playing!
I saw the tutorial in the first level and it looked very professional. You have put a lot of effort in the game and it looks great! I love the fact that all the color mach very well.
Thanks!
I'm happy to be a certified big brain
Congratulations!