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By the way that logo is insanely clean. Great work on all of the game's visuals, best looking game in the jam IMO. The only problem was that I felt some of the levels were based purely on randomness. It was cool when you found the exit when you least expected it, but some of them just boiled down to trial and error of every single wall you could hit.

Yeah I saw that issue coming halfway through making levels. A possible fix could be to make more special tiles with some specific feature (e.g. spring loaded tiles or smth) but that just isn't doable in the given time frame. Thanks for playing!