Unfortunately you can't do anything with the seal (yet), and ye, enemies are ez and can be just jumped over, boss is hard too if you don't just cheese him under his head tho, but that's what I wanted to do; to not make it easy. Thanks a lot for your feedback ^^
DaWiHs
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That's a hell of a feedback, many thanks!
So for the numbers, enemies have 6HP by basic, Explosive deals 1 or 2, fire burns for 2 or 3, lightning deals 2, rock is supposed to deal 1 or 2 based on velocity, but it's a bit buggy, and green regens them for 2 or 3, and yes, you can overheal them.
Same with boss, 300HP but sadly I knew it's easy to cheese him, that's why I planned another move which disables platforms and pushes player back. The stones he's summoning can also damage him that's why there are none falling next to his head.
If you've beaten the game then you should know why 'Dinner' does this.
I thought of adding healthbars but with overheal it would look... weird. But never thought of numbers, will surely try that out! (first I need to patch enemy movement tho)
Yes, that is a seal, and no, you can't (yet) talk to it.
But I'll probably work a bit on it. Again, thanks so much for the feedback!
I pushed the ball down and ultimately got stuck at first seconds, lmao.
I really liked the voice integration. You sound like a maniac but it get the job done. Adding a sound to movement would make it a lot cooler, though I felt the beat. But were I supposed to finish 2nd level without going to the other side?
Great work, had no chance to see the maze reshuffle tho.
I very liked the sounds, they were so clean, and the pixel art is amazing too, tho I have no clue what to do here. I know I can destroy moons, and get some resource but no idea what to do with planets. Projectiles glitch when collided, but overall I liked it. Looks like a nice Space Exploration beggining :D