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A jam submission

Lasercat JUMPView game page

speedrun cat parkour
Submitted by Dopamine Overdose (@waybettertrex) — 8 minutes, 48 seconds before the deadline
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Lasercat JUMP's itch.io page

Results

CriteriaRankScore*Raw Score
Mood#244.0004.000
Presentation#354.0004.000
Fun#423.0003.000
Creativity#443.0003.000
Overall#513.5003.500

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The movement was super fun especially when I could go fast. I think the roombas that were connected were a clever idea but the sprint and double jump made them too easy of an obstacle. I think you could design the levels more on the fun movement of the cat along with the double jump + dive, which would embrace the fun movement and speed run nature of the game. A nice mechanic system you have with a good soundtrack and visuals! --- 27/40

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Comments

Submitted (1 edit) (+2)

This is a really fun game and strong concept. I really enjoyed the visual style and I thought the controls were pretty tight. My only gripe was depth perception on the levels was a little hard. I liked the animated background but it was quite distracting from the platforming. I feel like some depth of field or blurring out the background would help with that. I appreciate the controller support and actually switched to controller from keyboard and enjoyed the experience much better. I thought the interactive menus were a nice touch as well. 

(+2)

Really groovy. Everything felt great and it was fun. My only complaint is that the section with the platform was confusing when I didn't know I had to wait for it to come back, or that there even was a platform to jump on. Maybe only having it move when the play jumps on it would be better.

(+1)

That's a point where we were struggling, making the level more "readable" for the player,  ty for your feedback!! :)

Submitted(+3)

This game has amazing velocity considering the time given for the jam. You can tell that there was a lot of effort put into the level design, mood, and character mechanics. In the future, I would like to see more iteration on the character controls so that they are bit tighter. 

Devs need to pat themselves on the back,  you guys did an amazing job.

(+1)

ty for  your awesome feedback! <3

Submitted(+2)

Cool! I like the music syncing and the in-game menu is super cool! Tighter controls might be better for a platformer and more textures on platforms might help players see the ground