Really clever puzzles, especially some of those last few. The animation of the small guy getting smashed is funny
James Duran
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This game was a lot of fun, and I thought the drone mechanics were really good. My only critique is that I think the drone losing battery was a bit of a useless mechanic. I never really felt like it did more than make me wait a few seconds before using it. I feel like it could be a really cool mechanic if maybe you had a lot more charge, but it didn't come back outside of little recharge stations, or something like that. Otherwise, still a really nice game that I enjoyed playing.
The is probably my favorite game from this Jam so far. It's extremely stylish (my favorite small detail is the cool screen transition effect). It's also really fun and challenging. The main mechanic was really nice. The only critism I can give is that I think the game could be far better with more enemy types, and I did have a few instances of enemies spawning in walls.
I loved the art and the music, both were really good. I feel like the biggest weakness was the enemies though. Their attacks were not telegraphed in a way that gives you enough time to dodge. That mixed with them getting stuck frequently made the ideal strategy avoiding them and running past them whenever possible.
I don't know if this is a known issue or if this is just an issue with my download, but I often use functions inside of lightweight objects and have noticed that they are not highlighted, do not show up in autocomplete, and do not list their arguments at the bottom. Variables of lightweight objects do show up though.
Thanks for the feedback, I really appreciate it. Having the soldiers shoot at the player is something I don't think I'm willing to compromise in the game, but maybe having slower bullets or more player hp would fix the problem you're describing. As for the high score, when the time runs out, the game does give a grade depending on how clean the level is. If I had more time, I would have put the highest score you got in a save file though and displayed that in the level select.
Thanks for the feedback. The thing that was supposed to guide you to dead bodies was the stupidly loud and cartoonish death sound each soldier makes when they die. I will agree though that sometimes the soldiers will take awhile to kill each other cause their AI is pretty RNG based. Maybe the game would benefit from killing a random soldier off screen if one hasn't died in the last 20 seconds or something.