Super fun game! I really like the art direction that you went with. I love the variety/customization that you can do with farming too. The movement and gun firing felt really polished. The mode switching is really clear. It was a nice idea being able to build up toward a big boss fight at the end. Spectacular game!
foodwad
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This game is an absolute banger! There is so much variety in what you can do. It was a little overwhelming at first but after a few attempts, I was able to really get a good grasp. I love the ideas for all the little tanks and their properties. I could not get enough- everything in the game loop is so satisfying!
Maybe I missed it in the tutorial, but I think it could be more clear that you can buy additional dice slots on the bottom. It felt like a whole game changer when I found out I could buy more.
Really amazing game.
Cool concept and great art execution. The character is so cute. The main loop is really easy to pick up and I felt like I was in the zone.
I think it wasn't immediately obvious to me that you can disarm the mousetraps with berserk mode. I thought you were supposed to avoid them altogether or lure enemies to step on them.
Really cute aesthetic and premise to this game. Being able to play as a cleaning robot is something really unique that I've never seen in a game before. I really like the cleaning abilities and how you can change the angle of the room you're cleaning. I did feel like the other levels were a big step up from the tutorial level so I got a little bit lost. But I was able to use trial and error to figure things out. Nice job!
Super solid game. The presentation is off the charts. The movement is smooth and adds a lot of interest to the gameplay. The visuals are striking and explosive, but I didn't feel lost on where to go next. Ran into a bug a couple of times where I respawned and was able to dash back behind a gate before it closed. Fantastic work!
Really fun game loop! Blasting through enemies was satisfying and I felt really invested in my character's development. The art is really cute, the characters and items really pop! The UI is well-placed and I felt like it was intuitive.
I think the number of enemies that spawns is a little too overwhelming after about a minute or so. They start to pile up which makes it so that you should go for damage upgrades instead of utility in the beginning. This in turn, limits the variety of gameplay decisions the player can make.
Overall, super fun game. : )
The worldbuilding in this game is nuts. The character designs feel really unique and make good use of the limited color palette. The checkpoint trash cans are really well-placed throughout the level. One note is that I did feel like running past enemies was more efficient than trying to use the stealth mode.
Great job!
Super fun game with lots of replayability! It was exciting to mess around with different loadouts on the bells and it felt like there was so much variety in that. The art is really charming too. Overall, the difficulty was nice as well. It offered enough challenge to where I had some tight squeezes, but none of the hits/waves felt unfair. I felt like the boss was a little too easy but it was creative to introduce enemy projectiles that way.
Great work!
Masterfully executed game! I feel like your team made so many smart game design decisions. The black and white aesthetic really fits the genre. The areas were simple enough that I never felt completely lost in direction too. Like many others, it did take me a minute to figure out the lockbox puzzle but with time I got it. Super work!
This game has so much polish! The artstyle is really captivating and I feel like the UI is really well designed. I love the little arm flail when you throw a KIMCHI.
I did feel like I didn't fully understand what the upgrades were doing for me, but it was still fun being able to collect them.
Great game!
I had a lot of fun playing this game. I liked the challenge of having to race against the other critters. The ramping difficulty was nice as well, it didn't feel too challenging. I did feel like the gameplay was less intuitive in some areas and I was not able to figure out how to beat the big boss. Nice job!
A wonderfully unique game! The art, level design, movement, and core loop all feel really fleshed out. The block mode is really forgiving which is nice for people who have less experience with Tetris like myself. My one critique is that it did feel like the mode switching is tedious at times and could be a little faster.
Solid game!!
Wow! This is a really polished game. I like the choice in color scheme and character designs. You can tell that the movement for the different modes has been tested thoroughly. The screen shake for Big Mode is a nice touch as well. I did feel like some of the modes were not as useful as others, but I could always dodge enemies and try to get a different mode instead.
Cool game!
Very refreshing game. The game loop is really intuitive and the relaxing music and vibrant atmosphere really draw you in. I like that the object designs are very intentional. I never felt lost when I was trying to distinguish between them because of their shape and color. I do wish that there was some sound that would play to let me know I was almost out of time. Nice game!
I really like the premise of this game! It was fun that the enemies were set up in waves. The character art is refreshingly unique as well. The two different modes as well as the health regeneration rate felt very balanced. I noticed someone wrote this already, but I will second in saying I think that having some additional animation/VFX for registering hits on enemies/self would really complement your game!
This is my favorite game I've played this jam. In games we want to succeed but this game plays with that expectation. No one ever wants to fail but here, you have to accept that you will! I love the abstractness of it all and there are so many meaningful messages that can be taken from the gameplay.
Amazing game.
Wow! Easily one of the best games I've played this jam. The levels and mechanics are well-designed and the movement is really solid. I loved both the way and the timing that the abilities are introduced. The levels are big, but I never felt lost about where I was supposed to go next.
Super nice work! Especially for a first jam.
Visual masterpiece. The character art is really fun and creative. The enemies and their projectiles are vibrant so you know exactly where to shoot/move around. The different gun modes feel distinct. I did feel like sometimes I was getting hit unexpectedly, but I'm not very experienced in this genre 😅Nice job!
Incredible solo game! I was blown away by the originality and creativity going on. I literally "wow"ed out loud at the third cartridge reveal. Some of the platforms were difficult to get to but the checkpoints were really well placed and not having to start from the very beginning helped a ton. Cool idea!
Wow!! That's insane! Super congrats on your game then!! I agree similar comedic styles haha. We were also working on dialogue last minute too🤣
I have no programming skills whatsoever. There were two of us. One programmer, one artist so unfortunately we had to borrow our music assets but everything else was done by us!
NP NP! Congrats again on your game!!! 😁😁
Thank you so much for playing! 😁
You're right on the money with our direction!! We had hoped to have more fleshed story elements (especially multiple endings) and secrets but with only two of us on the team and the time constraints of the jam we had to narrow our scope. We feel confident in the intro part of the game, but the middle and ending is what we'd like to focus on in future iterations!