Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
The concept of this game is pretty unique and I the design space isn't one that is too explored so props on that! There is also a high level of polish that is quite impressive. Most of the comments on your game's page talk about the tutorial length so I won't touch on that too much. One issue I had was when my ship hit something and the game over screen appeared, it was hard to tell what I hit, some indicator of that would have been nice, but that's a very small issue. I also think waypoints shouldn't be infinite/should cost a resource. I really like the shop/upgrade feature to give a sense of progression, well done!
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This game had a super interesting concept and felt very complete -- I think the amount of things to do gameplay-wise (purchase upgrades, move the ship, destroy things) made this feel very polished. Presentation was also super cohesive, love the art style you chose.
Like other commenters, I thought this game took quite a while to actually get started, but out of every game this also probably had the clearest tutorial. Perhaps it could be shortened a bit?
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36/40
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