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When I Go Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #29 | 3.354 | 3.750 |
Overall | #67 | 2.907 | 3.250 |
Audio | #81 | 2.683 | 3.000 |
Visuals | #82 | 2.907 | 3.250 |
Originality | #91 | 2.683 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Eric Goodwin, Emilio Adame, Remington
Did you use any third party assets, if yes what assets did you use?
No
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Neat concept with the aging as you ascend.
Auto jumping was a good design choice for this game, nice one!
We enjoyed the visuals/audio of the death screen. The fact that it was short so we could get right back to the game was a good decision.
For feedback we'd like to suggest some further tuning of either the rising death or the platform's vertical distancing. It felt like we ended up in a lot of situations where it was not possible to avoid death regardless of how well we did.
Overall we were engaged and spent 20+ tries to get as high as we could, 24 is the best we did!
Nice entry, great job y'all!