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(1 edit)

Auto jumping was a good design choice for this game, nice one! 

We enjoyed the visuals/audio of the death screen. The fact that it was short so we could get right back to the game was a good decision.

For feedback we'd like to suggest some further tuning of either the rising death or the platform's vertical distancing. It felt like we ended up in a lot of situations where it was not possible to avoid death regardless of how well we did.

Overall we were engaged and spent 20+ tries to get as high as we could, 24 is the best we did!

Nice entry, great job y'all!