Auto jumping was a good design choice for this game, nice one!
We enjoyed the visuals/audio of the death screen. The fact that it was short so we could get right back to the game was a good decision.
For feedback we'd like to suggest some further tuning of either the rising death or the platform's vertical distancing. It felt like we ended up in a lot of situations where it was not possible to avoid death regardless of how well we did.
Overall we were engaged and spent 20+ tries to get as high as we could, 24 is the best we did!
Nice entry, great job y'all!