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Berzerk-er's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.000 | 4.000 |
Graphics - Do the graphics convey the cover? Do graphics work together? | #1 | 4.000 | 4.000 |
Music and sound - Is the music fitting the game and/or cover? | #1 | 4.250 | 4.250 |
Playability - How good is the game to play? | #1 | 4.000 | 4.000 |
Cover Inspiration - How well do the game reflect the cover or original game? | #2 | 4.000 | 4.000 |
Overall - Is this game fun and great in all apects? | #2 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cover used
Berzerk
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Comments
Lovely soundtrack and a really nice touch with the robot voices and death scream. The rotating walls was a great idea that could (should) be elaborated on - could make for some really intricate ggameplay. The robots are merciless when they get track of You but hey - they are robots and not Storm Troopers!
Great work.
Critical feedback:
Not sure what the spikey walls were doing?
Found it really hard to see and recognize the swivel buttons, maybe they could be larger and easier to see and shoot.
Rotating walls great idea but some way to differentiate the bit's that will move and rotate from static normal walls.
Otto was too evil and un-stunnable / unstoppable.
Thank you.
Definitely agree on the walls and their triggers. I'll have to try a few things with them to see what looks and feels best.
As for the spiky walls, I'm assuming you mean the ones at the entrance to the rooms? I probably should've just made those a normal gate or door type graphic since they don't really do anything but show that it's blocked off.
Otto was intended to be unstoppable like in the original game, but for that to not feel unfair he would need some changes. I'm also thinking maybe it could some kind of difficulty setting, where on normal mode he could be stunned or something like that, and leave the unstoppable version for a harder difficulty.