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Leaving - A Fall Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does this game represent the theme well? | #56 | 3.875 | 3.875 |
Cozy: Does the game you feel cozy? | #75 | 3.583 | 3.583 |
Fun: Is the game enjoyable or satisfying to play? | #126 | 2.917 | 2.917 |
Overall: Is the game objectively good? | #151 | 2.875 | 2.875 |
Creativity: Does the game include something unexpected or interesting? | #159 | 2.750 | 2.750 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #167 | 3.000 | 3.000 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
You could have adden like a distance score but overall its fun and a really realexing game.
Love the artwork, have feeling of wood pencil drawing.
I liked the idea of this game. The "enemies" did feel a little random so it how far you get is kinda up to luck? As said below, a cooldown indicator would have been handy, and a distance counter for each playthrough.
Thanks for the input. The main idea was to see how far you could get but we did not mange to put in a counter in the end...
Cool game concept. An indicator for the leave cooldown would be nice, but overall nice work.
good idea, thanks for the input