It's a good concept, thought it was tricky to play and rate as I don't have a second player at the moment. It'd be cool to expand on this a bit more, maybe when you block it, your snake get's a block bigger similar to og snake. There were times where I literally couldn't block the goal, if there was something like a boost maybe on a timer that I could use for a last second clutch to save the goal too, that would add a bit of hype to the game. Keep up the great work!
Bearded Ants
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Neat concept, I liked crafting new drinks! I found the UI a bit confusing, I had to read all the instructions from the description, would have liked it to be clearer what you do in the game. And from what I could tell, there was no indication what drink each customer would like without just trial and error. I also ran into a game breaking bug when breaking that just lost the menu and I couldn't do anything. I liked the customers, they each had their own distinct personality. If you made this into a full game, it would be a nice experience I think. Great work team!
Enjoyable game, it took me way to long to realise you could shoot upwards haha
The controls were nice and tight, and the bosses were actually fairly well balanced, I was coming very close to death with each of the three when I beat them, so great work there. Would have liked if I could fall through the platforms - there were a few moments where I couldn't move left/right/up to avoid something while on a platform, and I tried dropping through.
Cute animations, nice boss phases and tight controls make this an enjoyable submission!
Pretty cute - it was pretty good but really could have used some checkpoints. I made it to the boss twice and died both times, and after playing the whole thing twice, I wasn't prepared to make a third run. The art style is cute, really like the orangey-yellow with the white outline. Would have liked to see a little more inside the tree though - there was what looked like branching paths that I went down but they were all just dead ends. Keep up the great work!
Pretty decent little game you made, the falling animation at the beginning was really cute. I though the movement where the character jumps while moving left and right was going to be interesting, but unfortunately it didn't really have any impact on the game at all as I was mostly only moving left and right while jumping anyway. Would be cool to see this have better use. I got stuck in a section where there were literally no leaves that I could jump to - they were all too high and I fell to the ground, which felt a bit unfair. The concept itself is okay, it's similar to many other games like doodle jump but it had a nice theme and I like how the leaves float from side to side, so that's a good twist.
If you do end up making it a full game, it'd be good to see some temporary powerups in a run or something like that, maybe some obstacles to avoid like bees or something.
Overally, great job and keep up the good work :)
Absolutely fantastic - it's such a calming game and I'm blown away with how gorgeous the art is and how much content you made in such a short amount of time. The rhythm minigame was my favourite though it was a little long and the notes felt a bit out of sync by the end. I loved patting the cat but it was a bit confusing that clicking seemed to get better results from the cat than brushing it.
Really great submission here, it's amazing.
Loved the art and the animations for the goat spreading leaves and rolling are hilarious. The music fit the game pretty well too. There were a few too many trees there for the idea - it took a long time of the same thing over and over to fill the meter - maybe a few other activities could have helped too? Overall, I enjoyed spreading the autumn cheer and what is there is solid. Keep up the great work!
Wow, i'm really impressed you made so many good puzzle levels in such a short time. There's some really tricky ones in here, and it really made me think. I could see this game adding some more levels and maybe a few more mechanics for a full release! I would have liked if the difficulty of the first levels was a little lower, especially that first level - It was quite difficult for just starting out. Fantastic work, keep it up!
Fun game, I loved all the effects you created to make the game feel really juice. There were a few spots I found which you could sorta box yourself in and just smack enemies around, so found the need to actually move not super necessary after that. Very creative idea and I look forward to seeing more of your work in the future.
Cute game, interesting gameplay concept. Ran into a few issues where I fell off when rotating just after beginning, and it's hard to tell exactly if you're going to rotate into a hole. It's also a bit hard to use the trackpad and play on a laptop,
This game reminds me of me a lot of the dsiware pyoro game which I played so much of. The art and music were great, and overall I had a good time playing it. Good luck.
Fantastic game, there's so much content here too! I loved that you had flying ,stitching and even climbing up the tree as a cat, really great stuff. The art work is exceptional, and it was so cute when they all came in and ate pie at the table. I can really see you put a lot of effort into this, so really good work!
Hey, it happens to the best of us! Even though it's incomplete now, hopefully you can find some time to finish it up after the game jam :) Out of curiosity, which engine did you switch from and to, and how come? Did you feel like you wanted to learn something different?
Hopefully you got to learn some things, maybe even around time management. It's a very difficult skill to prioritise what needs to be done, make sure you don't have much scope creep, and you're focusing on the highest priority things and cutting everything else. I hope your next jam goes more to your plan :)
Pretty good effort! I really liked when it became night and the owl started swooping and I had to duck and jump over it. I wish the night came a bit earlier, I collected 80 acorn before it became night, and the night gameplay was a bit more interesting than the day gameplay. I ended up collecting 109 acorns! Keep up the great work and we'll see what you make next :)
Really liked this game. The music was awesome, the gameplay was pretty fun, it was a good idea to use the reject letter as the weapon. The enemies coming in felt very fair, even though it got a bit overwhelming in the last few, only having to get to 30 made it feel achievable.
I ran into a few issues, specifically scrolling on my laptop wasn't easy. It scrolls the whole window too, which was a little bit of a problem. And the [x to close] I thought I had to press the X key for a while, maybe it'd be better to have "Click here to close" or something.
Overall, I really liked it, and those leave particles while walking and after finishing the game were great. I also really enjoyed the music. Keep up the great work!
I really like the concept of this game, great job! It was a good idea to add the pumpkins in too to give a reason to move around apart from lining up the sword to hit the enemies. I reckon if you added a temporary powerup that adds another sword on the other side, or some other sorta weapon as a pickup too, that could add to the enjoyment of the game.
Overall, fantastic work for getting all that done in 3 day! Keep up the great work :)
Overall a really good effort at a bullet hell game. The biggest issue I had was that they all fly straight, which means when you start falling behind, it's really hard to get back infront of them to be able to hit them without getting hit as there's a barrage of bullets exactly where you need to stand always. I think a few different patterns for the monsters flying in would really bring this game to the next level. Keep up the great work!
This was a beautiful little game. The art and ui were very nicly polished and cohesive. The control did get me stuck a little, as control and arrows take mac users between desktops.
A cool concept for gameplay, I would love to see where you could take it. I would love to see a faster paced version with more progression in puzzle difficulty.
Overall I enjoyed this game, but it was a little frustrating at times with some of the obstacles not being clear until you hit them.
This game has a really nice art style. I particularly liked for the environment, while the characters were cool they did feel a little out of place against it.
At first I couldn't figure out how to get the dash ability to work then realised that it was a power up.
Some quality puns left me wanting spore (see what I did there?). I want to hear the crude ones from the note haha
Overall this was an enjoyable game, well polished for the time we had and I would have quite happily played another few levels.
I really enjoyed your game.
Overall the aesthetic of the game was brilliant and the theme colours were implemented well, some of the elements like the purple blocks or the spiky vines in the game could have used a bit more differentiation from the background but once you learn them it’s fine. I loved the touch of night time switch and the change up in sfx.
Great mechanics and very fun to play, although wall sliding could be a little quicker, speed up over time or increase speed on pressing down to make it feel snappier on longer walls.
You really nailed the progression in puzzle difficulty, the moving platform took a bit to master. I did get a little lost after the big windmill but got back on track pretty quickly. Only took one false climb of the tower.
That wind surfing puzzle after that tho… wow. Super tricky but maybe it’s easier on a controller and the respawn on the sequence after you get the almost at the top message is brutal. I’m yet to get past that point but will come back to it for sure.
All in all this was a fantastic game and while it didn’t hit the cozy or one room side of the jam it held my attention for ages, striking a great balance between challenging and rewarding.
This was a lot of fun! Really cool idea for the use of planting and harvesting! Loved the idea of using different plants for different abilities, bit annoying when I used the wrong seed in the wrong place and the first time you plant a sunflower you can get trapped.
Please check out our game if you get a chance!
Thanks for playing and your thoughtful reply. You have highlighted a lot of our frustrations!
We had so much more we wanted to put into the game but time was not on our side! We had a bigger story in mind with recurring characters and had more designs for the interface that didn't make the cut.
The guys who played the music were recruited in the last few hours and the track you hear was the very first take. (the other takes were more tight but this one had a cooler vibe). We told them that we wanted a 30 sec track so the drummer kept trying to end it but the guitarist and bassist were having too much fun!
We may continue to develop it and will certainly use your feedback if we do.