Play game
Rabbits in Autumn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity: Does the game include something unexpected or interesting? | #77 | 3.300 | 3.300 |
Fun: Is the game enjoyable or satisfying to play? | #128 | 2.900 | 2.900 |
Overall: Is the game objectively good? | #140 | 2.900 | 2.900 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #178 | 2.900 | 2.900 |
Theme: Does this game represent the theme well? | #189 | 2.700 | 2.700 |
Cozy: Does the game you feel cozy? | #253 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
i play it only at 10-15 fps , but i enjoyed the concept
Thanks for playing! With the next update I check if there are low fps and then I remove the fur on the rabbits. Thats at the moment the fps killer and not so necessary for the fun I guess
yes, a weak machine i have
i play it only at 10-15 fps , but i enjoyed the concept
Hey, i just rage quitted from your game and well it was fun for most of it. The music is quite good even if it does not really fit the theme i guess. However, like i said i rage quitted, and there are several reasons for that :
Actually it is a pity that there are these flaws, because the highscore system is a genius idea. It really prevented me from ragequitted several times, and even it got me replay the tutorial and the first level to get the first place, which i didn't manage to do :'(
Anyways, i do think your game has potential, and i had quite some fun playing it. I managed to get the second place on both tutorial and level 1. Maybe i will replay your game when you patch these flaws to get the first place on each level ;)
Thanks for this huge playtest and feedback! Most of the waiting time is only the recalcultating navmesh for the bunnies by script. The rest would be done in few seconds. Dynamic navmesh is still in preview and recalc only the bounds of the maze was not possible for me, all the navmesh objects on the fly rebuilding also failed. Before this last version the bunnies often stuck at the barrels or the stones, and now I made some compromiss to be able to run with them nearly nice but its not perfect. Also the procedural stuff is nice made with scriptable objects, I like my new code base, its flexibel and easy to enhance. But not precises enough yet. I collect at the moment a list of todos for one bigger update after the jam and I add now your feedback to the list.
This is cool ! I didn't know that stuff, now i understand. I really like the way you're working, i'll make sure to check your game again when it has more content :)
Thanks for the motivation! I solved the loading time, now it is few seconds only. I have only on the maze a navmesh now, based on easy physics colliders each cell and each passage and in the start cave. And the terrain is now excluded from the navmesh runtime calculation. That was the time killer. A main step solved into a more handsome game experience. I give a message when I updated the game after the voting and will do more improvements now
I really like this game and its concept. The only thing that I would change is the rabbit textures since it doesn’t match with the environment. All in all, Well Done!
Thank you! Our own pets had this colors, so it is better for me to change the rest of the environt colors a bit for a better matching