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A jam submission

Swords CallingView game page

Intentionally crappy game for a CrapJam
Submitted by Heti (@HetiDev), ✨ Urara ✨ (@urara__rar) — 5 hours, 33 minutes before the deadline
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Swords Calling's itch.io page

Results

CriteriaRankScore*Raw Score
unclarity of rules#14.0825.000
audio mismatch#22.8583.500
unplayability#23.6744.500
Overall#32.9263.583
visual ugliness#32.4493.000
misinterpretation of the topic#41.2251.500
overall irritation/disappointment/cringe#43.2664.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I think these are the worst controls I've ever seen in a game, and that's saying something. It took me five minutes to figure out how to move. I'm honestly impressed.

Also, I managed to walk off the top left of the screen and get lost forever with no hope of return. Nice little fate-worse-than-death scenario!

unclarity of rules- Like I said, it took me five minutes to figure out how to move. I actually thought it was completely impossible before I realized what you're supposed to do.
visual ugliness- The images that aren't hand drawn are pretty okay. The ones that are, are... a little nausea-inducing.
audio mismatch- The audio is er, not particularly pleasant, but I could see bagpipes conceivably being used in some sort of epic adventure. The death screams do indeed sound like someone is dying, which is painful on the ears, but fitting.
unplayability- Like I said, it took me five minutes to understand the basic controls. Even when I did finally understand them, though, they were unfailingly unpleasant, and as mentioned above, can actually lead to a softlock.
misinterpretation of the topic- The story is, sparse, shall we say, but it doesn't seem to actually twist the topic in any particular way.
overall irritation/disappointment/cringe- Every moment of gameplay is painful on both a mental and physical level. The cool looking gateway-thing is completely useless, and there's no way to really win. I found myself recoiling from my screen and hitting the mute button on the browser tab as soon as the game loaded.

I really, really hate it. Good job.

Developer(+1)

Thanks! I particularly proud of the controls. I also learned a lot. The hardest thing was how to make it bad without pushing too much. And I probably should have been more delicate with the audio. But I don't regret any second of recording it xD @Xiclu had a really good idea with that jam and I never laughed so much during any other one - both during creation of my entry and during rating.

There is a way to kinda "win" the game, like I said there are two endings. A little hint: each area where one of the endings can be achieved has different background music than the one you start with.

Submitted

Hey, I didn't notice the background music changed! And to something else appropriately awful, too! I've found both endings, but I dunno if I'd call either of those a "victory," which honestly just makes it... worse? Better? More fitting for this jam, at any rate!