This is awesome! At first I was like: tic-tac-toe? But you know the outcome when you start… but the disappearing of blocks that deal damage? That’s genius! It changes everything. Then more interesting blocks, just soo good. Not even mentioning the cool texts of the enemies. Polish it up, put it on Steam and Nintendo Switch (no devkit/publisher? DM me), profit. Only one “bug” I found: sliders in the settings are not pixelarty.
Heti
Creator of
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I saw your post on reddit. I’ll point out the obvious things shortly:
- character does not face the direction he is animating (better ditch the anamorphic character and walking animation completely)
- hitboxes seem wrong - I can barely hit a tree or entity
- audio glitches out.
Seems like a first game so it’s good that in such an early stage it has a sound base - it’s playable. And has a good sound design. What it needs is clarification and feedback loop. I get the wood by chopping down trees and I can feed the campfire - why do I have to do it? How do I get meat? Just go in a certain direction with your game and try as much as you can convey it to your player - if they will feel lost, they will quickly lose interest in your game. GL!
When the game is set to exact resolution of the screen (in my case 1920x1080) and application scalling is set to something bigger than 100% the game does not fit the screen. If on top of that, the game is in fullscreen the hitboxes on UI do not work no matter where on the screen you click. Non of other games I own are affected by this.
Repro rate: 100%
Workaround: Go to your desktop. Right click empty space. Select "Display Settings". Change the size from recommended to 100%.
Expected fix: The game should ignore this scaling.
Thanks!
Yes, that is something that is lacking in the UX department. We had to hide the color wheel because that would provide a way to cheat (you would easily see the opposite color). But after shooting 20 creatures you get access to full color wheel and you can see how the colors change in each direction.
Thanks! I particularly proud of the controls. I also learned a lot. The hardest thing was how to make it bad without pushing too much. And I probably should have been more delicate with the audio. But I don't regret any second of recording it xD @Xiclu had a really good idea with that jam and I never laughed so much during any other one - both during creation of my entry and during rating.
There is a way to kinda "win" the game, like I said there are two endings. A little hint: each area where one of the endings can be achieved has different background music than the one you start with.