So this is a fantastic creation - however it doesn't quite work as a blueprint. And here's why...
A blueprint should be the starting point for a game, the bare bones of a coding, or examples that you can build on, with simple mechanics to change to your liking. This felt more like a finished escape room, as the puzzle is really hard (in a good way, we liked it a lot). We never actually managed to figure out the clues in the 45 mins we played, and couldn't find any answers in the documentation - how is someone meant to use this as a blueprint if they don't understand the creation they're starting from?
Suggestion - you're clearly very good at this style, keep going and just make this into a full game of your own! It has huge potential to be super fun, and we need more escape rooms!
Comments
So this is a fantastic creation - however it doesn't quite work as a blueprint. And here's why...
A blueprint should be the starting point for a game, the bare bones of a coding, or examples that you can build on, with simple mechanics to change to your liking. This felt more like a finished escape room, as the puzzle is really hard (in a good way, we liked it a lot). We never actually managed to figure out the clues in the 45 mins we played, and couldn't find any answers in the documentation - how is someone meant to use this as a blueprint if they don't understand the creation they're starting from?
Suggestion - you're clearly very good at this style, keep going and just make this into a full game of your own! It has huge potential to be super fun, and we need more escape rooms!
Thank you for your feedback :)