Really nice game, and specific style that is really enjoyed by a lot of players. The movement was mooth and level design worked well for the top-down style with lots of though into making them unique and exciting.
We think it could have really benefitted from a little more explanation on the game, tutorial etc to hand hold into it - not all players are as game-knowledgeable as the core community.
Wish there were some sort of upgrades or power ups you could get that make you more powerful every time you fail, a la Hades or other dungeon crawlers. Especially as this game is quite harddd, and even though we had a lot of goes, we seemed to be nowhere near the amount of souls you need to do whatever that section is.
The design of the character was a little interesting - what was it meant to be?