Really incredibly awesome solo puzzle - our brains are still a little bit boggled by how you did the perception stuff.
- We ran into some bugs when using the perception puzzle, in that the mesh would go instantly super huge and we'd be inside it, giving the appearance of it disappearing but being stuck.
- The start can be a little difficult to know what to do - really tell the player where to go to make sure everyone who joins experiences the game fully.
- Love the robot and the dialogue.
We can see this game really developing into a top tier puzzle game in Crayta with some work. Would be great if you could find a better way around the solo problem, but we understand that's difficult in Crayta at this time.
The opening was confusing and not quite in the way you were probably intending it to be, I don't think. Once things get going it's fun and clever, but I gave up after a billion attempts on the second (?) platforming section, after getting rotation and going through a room that required putting two things under something. First person platforming is... really hard to do well. The first time was annoying and difficult but not unbearably so, these ones I had to throw the in the towel on. There's the train of thought that puzzle games appeal to people wanting to use their thinky skills to succeed, and then precision platformers (especially first person) appeal to a completely different type of player, so by combining the two you're really limiting the possible audience. Maybe i got stuck because I couldn't solve a puzzle, but it sure felt like if I was just a bit better at first person platforming in crayta I could maybe have kept going. Would've been a fun moment to introduce the player to using the robot itself as a puzzle object... don't know if that ever shows up, or how much I missed by quitting when I did, but I'm really curious what other twists and turns you had because I was really enjoying it up until that point! Really strong entry and something to be proud of I think :)
Comments
Really incredibly awesome solo puzzle - our brains are still a little bit boggled by how you did the perception stuff.
- We ran into some bugs when using the perception puzzle, in that the mesh would go instantly super huge and we'd be inside it, giving the appearance of it disappearing but being stuck.
- The start can be a little difficult to know what to do - really tell the player where to go to make sure everyone who joins experiences the game fully.
- Love the robot and the dialogue.
We can see this game really developing into a top tier puzzle game in Crayta with some work. Would be great if you could find a better way around the solo problem, but we understand that's difficult in Crayta at this time.
The opening was confusing and not quite in the way you were probably intending it to be, I don't think. Once things get going it's fun and clever, but I gave up after a billion attempts on the second (?) platforming section, after getting rotation and going through a room that required putting two things under something. First person platforming is... really hard to do well. The first time was annoying and difficult but not unbearably so, these ones I had to throw the in the towel on. There's the train of thought that puzzle games appeal to people wanting to use their thinky skills to succeed, and then precision platformers (especially first person) appeal to a completely different type of player, so by combining the two you're really limiting the possible audience. Maybe i got stuck because I couldn't solve a puzzle, but it sure felt like if I was just a bit better at first person platforming in crayta I could maybe have kept going. Would've been a fun moment to introduce the player to using the robot itself as a puzzle object... don't know if that ever shows up, or how much I missed by quitting when I did, but I'm really curious what other twists and turns you had because I was really enjoying it up until that point! Really strong entry and something to be proud of I think :)
Man I love these kinds of games. I really enjoyed this and the puzzles.
I did run into a problem where my blocks disappeared, unfortunately, but you covered that with the restart level system.
Great job