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A jam submission

Dungeon CrawliesView game page

Clear out the dungeon!
Submitted by P. R. Saseta (@prsaseta) — 1 hour, 52 minutes before the deadline
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Dungeon Crawlies's itch.io page

Schedule
Initially, it was going to be 12 hours per week, 2 hours a day 6 days a week. After I had some production problems and had to go solo, I upgraded that number to 18-24 hours per week, same schedule.

Success

Yes

Reason
I managed to not do too much each day, not neglecting other life stuff and keep to a consistent schedule, while still managing to deliver a feature-complete game.

Starting statement
https://gamemakings.tumblr.com/post/666467575814930432/crunchless-challengue

Devlogs
https://itch.io/jam/crunchless-challenge/topic/1770195/devlog-dungeon-crawlies https://gamemakings.tumblr.com/post/668396211306397696/dungeon-crawlies

Postmortem
https://gamemakings.tumblr.com/post/667859804821356544/crunchless-challenge-cancelled (There'll be a proper one about the final entry soon)

General comments
The original project was scrapped after the team disbanded due to production issues. I took what I, and only I had made, which was the designed and programmed combat system, and made a new game around it.

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Comments

(+1)

Dungeon Crawlies

The fight music is really intense! I like it

Skills and game mechanics work well, faster battle turns would be great I think.

Graphics and UI is kinda, let's say okay, but really needs improvement in my opinion.

Solid job on skill selection and improving stats. The idea is very good. 

Another cool feature would be  maybe some Equipment you can find and equip

Our Game

Don't forget to Check Out : Text Based Tycoon

Warrior Tycoon by Stusse Games for Crunchless Challenge - itch.io

Developer

Thank you for your feedback!