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FAQ: how does secondary theme work? Sticky

A topic by Team Dogpit created Jun 10, 2022 Views: 293 Replies: 3
Viewing posts 1 to 3
Host

Your game MUST involve cultivation as a major theme. A nod to the secondary theme will be expected but you won’t be held too rigorously to it. In other words, the concept of cultivation should be fundamental to the game, the connection to “household goods” can be tenuous if you really can’t think of anything.

Submitted

Does the theme of cultivation have to be the main element of the game?  Can we use it as a key part in the story and turn it into a secondary mechanic?

Host

yep those sound great

Submitted

Is guns count as 'household goods'