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Hack & Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance | #80 | 2.940 | 3.143 |
Aesthetics | #94 | 3.074 | 3.286 |
Overall | #105 | 2.773 | 2.964 |
Polish | #116 | 2.539 | 2.714 |
Synergy | #122 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting mechanics but couldnt play it with friends so I try the left hand VS right hand variant. Right hand won, as always :))
Will be really improved with clear instructions and a more readable stage (hard to tell what is what).
Nice and original !
Try my entry "A Logical Dive" if you have time :)
good effort!
@BigStompyRobots,
Thanks for your message, that's cool you liked the concept. We will definitely improve balancing and visual appearance of the doors in our next version of the game :)
@Jupiter_Hadley,
You're officially the first Youtuber on our game! You'd sure hate your friend with the mouse as the balance is not that fair on this first version :)
Pretty cool idea, but I'd hate my friend who use the mouse! I included it in part 13 of my Cyberpunk Jam compilation video series, if you want to check it out http://youtu.be/cOajnNr3-VI
Really interesting concept, but I think the core mechanics weren't really telegraphed too well (i.e. I couldn't find where the doors were initially). It also does seem a little one sided to the overseer. It might be better to have his abilities on a cool down but make them a bit stronger so they have to be more strategic in their usage? Nice effort though!
Hi Local Minimum,
Thanks a lot for your feedback! We are currently hardly working on a 2.0 version and will take this into account.
We will also finish the map as we planned it before the deadline was over ;)
It was a little too easy to get stuck on small edges as the hacker but else an interesting mechanic. Put quite high demands on hackers compared to the overseer it felt like, so maybe have its mouse movement go slower or so?