I really like the idea of fusing balatro with dungeon crawling! I also found the style, especially on the cards very charming. And the number of animated enemies was also impressive!
The movement and camera bob walking didn’t have me fully convinced though. The forward movement sideways bobbing felt like it was swaying a whole lot more than makes sense for a person or a blob. It was also a bit on the slow side.
But my main issue with the crawling bit was really that I could walk through walls and that walls and doors didn’t seem to be on consistent positions with respect to the grid / my positioning.
I think I ended on the second floor, I’m quite sure I had defeated all enemies and had nothing more to do.
With the card game, it was mostly a couple of UX questions that had me grappling about what the rules of the game actually were. Even if balatro doesn’t tell you if you have enough points and multipliers, it is critical that the player exactly understands the rules.
And it was a bit sad that I didn’t get to have 5 characters for much of the game, even after buying up to having something like ten in total, since that locked me out of most hands and thus most reasons to to discard and try to improve my hand.
I think though, if you had time to work out the kinks, that I could become disturbingly addicted to this type of game.
Playthrough: https://youtu.be/-iR7d6o__O4