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Renegade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #20 | 3.500 | 3.500 |
Overall | #24 | 3.500 | 3.500 |
Relevance | #31 | 3.450 | 3.450 |
Aesthetics | #35 | 3.800 | 3.800 |
Synergy | #40 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really sucked at this game, but its really well done. I included it in part 16 of my Cyberpunk Jam compilation video series, if you want to check it out :) http://youtu.be/osy0KoJS_BI
Enjoyable and well polished. Nice job! I didnt feel like I had much dodging ability. Like if I agro'd a guard by shooting him, I would always take like 5 bullets in return, and jumping around only meant taking more damage before killing the guard
Now I got going. Found the gun and progressed a little more. A lot of stuff, maybe especially the HUD feels really polished. Seems like a nice game.
Don't remember how it worked now, but I think weapon selection while pressing Q would work really nice with mouse mid-button scrolling. Speaking of HUD, I think I might have found a glitch: the game got stuck during the intro when I had activated the inventory too early before the dude started talking.
For the mobs, I don't know if I was clumpsy/could have sneaked a little better but I lost a lot of life early on which I never got a chance to regain. I think beginnings should be about getting to know controls, game and character. In other words I would have liked it a little easier / more forgiving (and a skip intro option for us failing on first tries).
I couldn't work out the controls (how to shoot) and when pressing around there seemed to be more controls than WASD + mouse. That is I think you need more and clearer instructions. I'll wait with rating as all I tried was death (and restarting gets a bit tedious as you have to wait some each time).
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