Whoa dude! were u tryin 2 break out of my level? Haha yeah I had to remove those rocks as "stickable" objects for many reasons, given the limitations of my algorithm. It was an unfortunate compromise.
RadJor
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This was a solid game with nice visuals and music. It played pretty well once I got the hang of it. It was unfortunate that there wasn't any audio feedback. It felt much more awkward to successfully walljump or attack targets since there wasn't any feedback for it. It will probably feel much more awesome with some sounds, considering it already felt pretty fluid.
It certainly became easier when I embraced the idea that I could keep jumping up the same wall, and just circle around pillars. Not sure if intentional though :P.
Anyways really great job, especially for a 10 day game jam. This was one of my favorites so far :)
Sorry for apparently confusing directions. The objective is simple: When you get out onto the concert floor, you AVOID the FIERY DEATH tiles and try to SEEK OUT the RED tiles. When you've hit a certain number of red tiles (the remaining count displays each time you hit one), you can move onto the next section. When you finish all 3 sections and get to the stage, you win and you get to jam and save the day, etc.