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NeuroNexus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #30 | 3.621 | 3.621 |
Overall | #38 | 3.572 | 3.572 |
Graphics - Is the game aesthetically pleasing? | #40 | 3.966 | 3.966 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #46 | 3.759 | 3.759 |
Audio - Does the game have nice sfx and music? | #59 | 3.483 | 3.483 |
Gameplay - How fun is it to play? | #103 | 3.034 | 3.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your combat mechanic is actually very cool, abusing enemy patterns is a satisfying puzzle, fairly simple but with room to be expanded upon. More tutorializing would have helped – maybe just some one-time pop-up to tell you that tiles highlighted in red will mean danger there on the next turn – but it’s a good thing you can get right back to the first fight in a couple seconds, or I would have bounced off before figuring it out.
I saw you note the lack of checkpointing on the game page, and yeah, I definitely took two steps on the floor my first time in cyberspace and died before I knew what hit me… but after that I was able to trial-and-error the rest without taking risks, and beat the game.
Very theme-appropriate, and I like the visual style. More landmarks to break up the levels would have helped a lot with navigation, as I just had to fall back on “follow the left hand wall” maze tactics when I got lost looking for the door to use a keycard on.
It would be nice if the monsters also took damage stepping on those floor symbols at the end, jerks. :)
Your game is gorgeous! I love the duality between human and AI and the real world versus the virtual world. My first attempt was a bit messy, I understood quite rapidly that you're not supposed to face the enemies head on, and I love that 🙂 After that, the virtual world gave me some trouble but once I got it, it was smooth sailing to the end of the game. And what a creepy ending!
Given the complexity of Unreal Engine, this is impressive work for a first game with that engine. Great work, I'm glad I found the time to test your game before the jam ended!
Loved the atmosphere! Movement feels good, even if a little bit dizzying because of reflections in matrix world and movement blur in overworld. Got a little bit confused at start with fighting and where i needed to go at some parts. Really good combat system that kept me strategizing my next moves. Overall cool game with great fighting and really nice art! :)
Thank you for playing!
Yes, we need to do something about confusion with combat for sure! As well as an option to tune down graphics a bit so people won't feel dizzy! Will try to work on it postjam.