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A jam submission

ExtricateView game page

A short game made in collaboration for the Dungeon Crawler Jam 2024
Submitted by the_saver1 (@The_saver1), Tyler (@Tyler37961642) — 11 hours, 24 minutes before the deadline
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Extricate's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#1392.0742.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The whole gist of the game is that you would have to escape the ancient ruins after obtaining a priceless artifact.

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Comments

Submitted(+1)

Wish I could read what skills do before I would use them. And you continue to do damage to 'defeated' oponent for a round if you selected it.

I found exit a bit too fast, maybe. Just following one wall and having two battles. I tried to explore more after, but looks like there are not much of anything else - two types of enemies and no leveling?

All in all - its a good foundation for a crawler! Keep it up!

Submitted(+1)

Good work for the technical side and implementation. The game ticks all the boxes for a crawler and would be really interesting if it were expanded (and quicker movement added in). Right now there isn't quite enough content to offer more feedback on, other than say it's a nice base.

Submitted(+1)

Great I got out. 

View is great. Movement a bit slow and staggery, unresponsive. The game offer little of exploration and gameplay in the actual dungeon. The combat seems random and takes up the majority of the gameplay. Fastest way continue exploring seems to be to just flee.

Some issues with the combat. The game keeps attacking the enemy even after it says it has fallen.

Submitted(+1)

Just a prototype and not a complete entry, but I'm still impressed by what was accomplished using such a lightweight game library in just one week. The overall visual presentation and GUI layout looks very nice and is easy to read. I think this is a solid foundation for a dungeon crawler and hope to see it developed further.

Submitted(+1)

I (barely) reached the end.

What's there is cool. I really like the overall presentation and the visuals, and the combat system is fun and is well balanced for the duration of the game, if you don't know the exact route to the exit then you mustn't use your healing spells too early if you want to be sure to reach the end.

It did not matter with this length but a bigger game would deserve a way to speed up things both in and out of combat.

I'd gladly play an extended version of the game, it's engaging, thanks for sharing.

Submitted(+1)

Could definitely use SFX and music, but everything else is very solid (especially considering that you didn't have a full preexisting engine to build upon). The art is very nice, and the only bug I encountered was purely visual (duplicated enemy death messages).

My playthrough was pretty short `cause I lucked out with finding the exit, but here it is:

Submitted (1 edit) (+1)

As another said, I see this as not such an interesting game in itself but more impressive for the challenge of doing it in C++/Raylib, speaking as someone who is still daunted by the prospect of not having a modern GUI/editor taking care of certain things for me. And in being a first-time collab with just a little over a week, which can present its own challenges. In spite of all that the gameplay mechanics are about on par with what some other beginner projects have achieved while working in Unity, Unreal, Godot, &c. (and their games are 500mb downloads).

Some awkwardness with multiple characters “killing” the same enemy if targeted in a single turn, and simplistic in other regards, but you probably know all that better than I do.

Thanks for submitting!

Submitted(+1)

A bummer, there is not enough meat here, but what is there is solid. You need some sound effects and maybe a couple of more textures. I liked the combat system and everything is very clean an works well. Keep up the good work and Kudos for using Raylib :)