More for my use than anything to keep track of development but also hold myself accountable. Please feel free to comment, iterate, suggest, or challenge.
I'm developing a gameplay loop that has two distinct phases.
- School phase - The card layout represents the ever changing physical and psychological landscape of the the psychic school. Similar to Hogwarts, the rooms shift and change and you might find fascinating things you were not expecting. This will use one oracle to drive the school day.
- Tension comes in normal school variety - Social anxiety, trying to stay on top of studies.
- The risk is not dying, but washing out of school early
- The exploration is from the studies and learning new powers (not sure if these will manifest into specific powers or just be power as a resource).
- Battle Sim phase - This is similar to Ender's game, but unlike Ender, you are not special and you will not win. I almost want this to be roguelike in that you keep losing until you are powerful enough to win. The loop would be go to school, try not to wash out, gain more power to sometime be able to win in the battle sim. Maybe that's like graduating.
- Tension is more combat and psychic. There is still social anxiety in that you are part of a "team" and maybe will get blamed for losing or another member doesn't like you. [I feel like all my old school anxieties are coming out in this...]
- Exploration should be how to use your power to manipulate the room/game to finally win.
In between each of those you will update stats, gaining resources during the school phase, challenging those resources during the battle phase.
And because I procrastinate more than anything, a doodle that might develop into the cover image...