1.i wish the game doenst send me back to the title screen when i get a game over
2.leena as a unit feels pretty weak with the expensive 500 cost and an very small range AOE which goes against the lore(maybe a +10% atk buff to all unit when she is on the board or sth)
3.the VN descprion of cleric is clear(heals 1 unit infront) but the in game description isnt very clear and says it heals units nearby
4.since there is not much to do during waves aside from grabbing gems,i wish theres an speed up option(esply for speeding up the slow zombies waves)(bonus points for making the speed up stop when a unit dies)
4.5 on the other hand maybe the player should be able to deploy units mid wave for more player agency
5.archer is 6 range but for some reason the archer in the back wont fire
6.QoL:units should show attack range in red blocks when selected/pre-deploying
also the wave can get stacked against a certain line hard
I've seen a few people have a hard time with that last wave in particular, so I may have to adjust the difficulty of that wave. I may have to adjust the written range of units because it includes the spot they're standing on. The speed option is definitely being worked on. Leena is actually stronger later in the game, including the extra map you can unlock by beating the school gates. But you're right that her cost should probably be adjusted.
Comments
1.i wish the game doenst send me back to the title screen when i get a game over
2.leena as a unit feels pretty weak with the expensive 500 cost and an very small range AOE which goes against the lore(maybe a +10% atk buff to all unit when she is on the board or sth)
3.the VN descprion of cleric is clear(heals 1 unit infront) but the in game description isnt very clear and says it heals units nearby
4.since there is not much to do during waves aside from grabbing gems,i wish theres an speed up option(esply for speeding up the slow zombies waves)(bonus points for making the speed up stop when a unit dies)
4.5 on the other hand maybe the player should be able to deploy units mid wave for more player agency
5.archer is 6 range but for some reason the archer in the back wont fire
6.QoL:units should show attack range in red blocks when selected/pre-deploying
also the wave can get stacked against a certain line hard
I've seen a few people have a hard time with that last wave in particular, so I may have to adjust the difficulty of that wave. I may have to adjust the written range of units because it includes the spot they're standing on. The speed option is definitely being worked on. Leena is actually stronger later in the game, including the extra map you can unlock by beating the school gates. But you're right that her cost should probably be adjusted.
All great suggestions! Thank you!