Overall, pretty good given the time frame. As far as game play goes, fighting the cobras is a process that seems to rely more on brute strength than on timing and tactics, so it may be beneficial to consider adding a penalty for just mashing the attack button. Although the game only used one track from what I heard, the track wasn't too repetitive and did not irritate me, in addition to being a good track. The art varies in quality here and there; the animations and textures are consistently good, but the models look a bit off from some angles, and have a few holes. All-in-all, good work.
Play beat'em up
Naema's Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Quality | #1 | 3.130 | 3.500 |
Music | #1 | 3.578 | 4.000 |
Entertainment | #1 | 2.683 | 3.000 |
Art | #2 | 3.578 | 4.000 |
Design | #2 | 2.236 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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