Overall, pretty good given the time frame. As far as game play goes, fighting the cobras is a process that seems to rely more on brute strength than on timing and tactics, so it may be beneficial to consider adding a penalty for just mashing the attack button. Although the game only used one track from what I heard, the track wasn't too repetitive and did not irritate me, in addition to being a good track. The art varies in quality here and there; the animations and textures are consistently good, but the models look a bit off from some angles, and have a few holes. All-in-all, good work.
Viewing post in Naema's Way jam comments
Thanks :)
I definitely plan to incorporate variations in the combat mechanics once the judging process is over, including the implementation of dodging and blocking maneuvers, as well as ranged attack capabilities. Hopefully such additions, in conjunction with greater level variety and enemy types will subsequently make the gameplay more engaging and far less repetitive.