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L.A.N.T.E.R.N's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.250 | 4.250 |
Gameplay | #5 | 3.750 | 3.750 |
Sound | #6 | 3.500 | 3.500 |
Overall | #7 | 3.600 | 3.600 |
Originality | #8 | 3.750 | 3.750 |
Art | #22 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great game, A quick suggestion would be a cool down bar for your "E" ability. Keep expanding on this idea it is a good one.
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Comments
omg this voice xD
:D
Very epic shader. I liked how you could throw the lamp. Also the voice acting gave me some serious portal vibes. My only criticism is that once you throw the lamp off an edgy you can end up stuck with no way to restart the level.
Yea, we tried to reset everything on death but we ran out of time. And not including a reset button is a huge oversight haha
Still very epic game. I loved the condescending AI voice acting.
Thank you!
i threw my lantern into a hole by mistake, the game feel was nice and movement was good, the voice sometimes was a bit unclear but i could read the text at the start so thanks for that!
https://itch.io/jam/devatlasjam2/rate/718457
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the voice and idea was good.
Thank you :D
The voice acting was indeed nice, the ambience in the background too! It was a bit tricky at the beginning, but once I got used to the controls, oh boy did I have fun! Great job!
Thank you! I cant wait to have real level designers make better levels haha
Voice acting was great! Really added some character to the game
thank you!
is it weird that i really like this art style ? love the main hook of the game and how you used the theme but the controls just felt a bit too floaty to my taste idk why i just couldnt get used to how the player moved
The player controller is definitely something we want to improve in the future. Along with touching up the art a little bit. The general Idea will still be there, but some softer edges and such. Thank for playing!
i thought the roughness was on purpose, really sold that 90s cybercool aesthetic