this is amazing, love how the images change based on your input. such a creative use of image generation. keep up the great work!
Fishy delishy
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idk how i missed it im so dumb lol, the gameplay is pretty unique, i love how u kept it to 180 just in case someone wanted to play seated, it's pretty chill even though i keep losing lol. great music too, finally figured out i shouldn't hit already lit sparklers but if there were some feedback for that it would've helped. overall great job, i love how these jams bring out unique experiences like this
Thank you so much, i'm happy you still managed to enjoy it somewhat lol.
Whether u get a gun or sword is randomized every time you draw from the back, I should've made that clearer along with some story, i settled on adding the story on the game's page because i couldn't think of how to implement it in game other than a boring text crawl.
funny thing is this all started when i was looking through vr dev vids for inspiration when the jam started and found valem's pistol whip in 30 mins vid and then things got a little out of hand lol, i am actually thinking of spending a couple months on it and release it because i couldn't find that many vr runners out there. really happy you enjoyed the game and thank you so much for your kind words
slapping should be the standard interface for all vr games lol, loved the visuals and even though the gameplay looks simple it was extremely addicting, mastering throwing two watermelons while spitting seeds at the same time felt pretty cool ngl. only thing i'd ask to improve is pretty simple: faster walking speed please but other than that its pretty much perfect, great job
extremely fun take on the theme, more games should do the this thing where ur weapons are what u can get off enemies, reminded me of superhot.
very fun movement and dashing is very convenient to get unstuck lol, really wish there was some kind of tutorial tho as it took me an embarrasing amount of time before i knew how to jump and even longer for climbing lmao but great work overall, i didnt finish it on purpose because i wanna keep playing it more, really hope u expand on this easy 5/5s all around
wooow i just realized you made attack on quest, you my friend are directly responsible for at least 50 hrs i spent playing that game lmaoo no wonder final light is so polished :D really hope u continue developing aoq it's one of the few quest games i'd buy in a heartbeat if it had a paid release, good luck!
thank you so much for playing, yh unfortunately there are some bugs with the grabbing that took most of the week to fix lol i settled on a dirty fix in the end but i rushed it and it still bugs out sometimes. if i'm ever gonna make another game with locomotion i'll try using another framework other than oculus as it doesn't seem suited for it. feedback like this really helps with finding the main issues in the game as i couldn't playtest much so i truly appreciate it :D
that's honestly the main issue i get with most vr titles, the choice between seated or standing.
Seated can get boring but is comfortable for longer games while standing makes games more immersive but just standing without moving feels way more tiring than constantly moving around.
luckily for this game the breakable weapons mean u have to move around to dodge the bullets so that worked out but i'm always looking for better ways to keep the player moving because i hate standing still in games.
i really appreciate your feedback, i'm really happy you enjoyed it and please let me know if u have any suggestions
the cats knew the job they signed up for 😂 I'm really happy u enjoyed the gameplay,
So there's slow motion when the bullets get too close (when u hear a whoosh sound) but i didnt have a clear visual indication for it, so it does feel like Lag but u can turn it on and off by pressing A
It does lag at the begging sometimes though for some reason but after a couple seconds it should work fine, you can also press the menu button to restart the level which reduces the lag a lot, sorry i should have clarified these things in game.