Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MaritimeView game page

Submitted by Worolith — 5 hours, 34 minutes before the deadline
Add to collection

Play game

Maritime's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#143.5894.556
Functionality#173.3264.222
Polish#182.9763.778
Audio#232.8013.556
Concept#243.2394.111
Theme#332.7143.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Submission

Yes

I followed the theme

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

For some reason this game constantly crashes on my pc :\

Submitted

Why are the coolest lookin games windows only :,) seems cool!

Developer

Build errors :*( Glad you enjoyed it!

Submitted

This is awesome and very well done. I'm so curious of how you programmed the fish, I feel like that would be pretty complicated (especially since I've never coded something like that) and it fascinates me. I think an indicator or wording in help to state you only have 3 nets at a time would be a bit better though it's found out pretty quick. I love the teleporting from the sides of the screen, I miss that mechanic and it's done very nicely. 

Developer(+1)

Thanks! The fish look complicated but aren't so bad. They turn away from nearby fish, turn towards the nearest group of fish,  and face the same direction as nearby fish. Look up "Boids" and I'm sure you'll find some good resources that explain it better than I can.
There is a subtle indicator for the nets (they're stored on the boat) but you're right, I definitely should've mentioned it in help.
Thanks for playing! 

Submitted(+1)

Beautiful graphics, great sound design. Loved the feel of the game and a cherry on top the little day/night cycle. Sad that less people will play it because there is no WebGL version.

Developer

Thanks, glad you liked it! Ran into some build errors with WebGL unfortunately. Hopefully I'll have it worked out by the next one

(+1)

Good fish