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jakob_reborn

117
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2
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29
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A member registered May 04, 2019 · View creator page →

Creator of

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Great concept, really could play this endlessly. Felt a little too grindy tho, could use some variation, that is introduced constantly, to keep it interesting. 

Amazing concept, I'd give it 6/5 for the special object implemantation. Would benefit greatly from adding a simple checkpoint system, as having to replay all these steps made it very jarring, and ultimately made me not finish the game. But I really enjoyed what is there conceptually, and some of the gameplay elements.

Amazing entry. A bit of a hustle in the beginning, but knowing what is up there in the sky, made me going. Weirdly mixed audio I feel like, but overall amazing and fun.

Amazing storytelling. A perfect entry really for a jam as short as this, loved how new mechanics are constantly introduced, making the game even more fun. 

Very nice. Loved the animation on the hat, and the overall atmosphere and graphics were amazing.

Amazing, I could already envision a more refined version of this game, which is a big plus for a game idea. The only drawback is that i wish there was more :)

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Don't know why so few ratings on this. I played it precisely because of the programmer graphics, and found some cool ideas in the gameplay, which i really liked. The camera could use some work, but overall a fun experience.

Very fun, wish there was more levels. Some of the designs could be a little more readable, as a little frustration was introduced in the process. Overall a fun experience.

Best I played so far. Love the idea, the implementation, the artwork and the storytelling :)

Very fun to stack up those hats, and could be profitable i guess 😂

Very good idea. The tedious hat pick up could be improved on, as I really found it hard to pick up in some tense situations. Overall, a very unique entry :)

Yeah it gets a little crazy with the clicks, thanks for playing :)

Thanks for the feedback and thank you for playing. Cool idea with the autoclicker, might try that :)

Nice. Some weird glitches occured in my game (no weapon, axe without ability to hit). I liked the concept, would benefit greatly with some kind of pacing established, with less randomness. Overall a nice entry.

Amazing concept with those two cycles of gardening and defending. Really enjoyed this one. Would benefit from maybe a little more feedback on the garden, as I wasn't sure if my watering was done right. And submitted 10 seconds before deadline, wow, congrats on the game. Really enjoyed it. Only 1 rating so far, a shame.

I've diden it in like 10 seconds. Diden even have the time to process it, but after a 2nd playthrough really appreciated the variety in the enemy design. Would love to have all of them more pronounced, gave a little more gameplay time to the player.

Beautiful graphics, great sound design. Loved the feel of the game and a cherry on top the little day/night cycle. Sad that less people will play it because there is no WebGL version.

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Nice, a little basic but nice :) Would need a proper level design . Also some collider work on the platforms-rocks, sometimes it was hard to perform a jump from them.

Very impressive for a jam this long. And I loved it, definitely spent more than 60 seconds in this game. And yes this should turn into a real project :) Very fun!

Haha, very fun and great concept. One thing I would look into, is to make sure that the player's can't win instantly when quick enough in the beginning - you can literally click uninstall in the 1st second of the game :)

Fun concept, needs little polish, but overall great game.

Interesting, very meditative, what was the inspiration I wonder 🌊

Very unnerving.

Cool description, should I subscribe and see if you can finish the game? :D

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level desginer/game designer here, i'm looking for a team also, cant speak russian tho, never worked in game maker but heard the new version has a sweet match-3  template?

dobra gra, prawie przeszedłem xd

Liked the variety of playstyles and the UI's. I would like for the cursor to be something, a weapon of some sorts with animations to make it more kinetic and fun. 

there is an error in your game, something about naming of the exe i think, so i couldn't play

Nice, i liked the intro a lot and the overall concept of throwing hands, wish it was developed further, a nice start for sure. 

Nice one, I've managed to save the dog but unfortunately the dialog occured at the same time as the timer run out so I haven't performed any good deeds 😢. I really liked the art style in this game and got lost in this big maze which was kinda scary (a good thing really😊). Music was a little repetetive which ultimately led to me not replaying the game. 

Cool game, I really liked the protagonist animations (whatever the thing i controlled was xd). The gameplay was pretty basic and i had some issues with colliders i think, i was killed multiple times without even seeing the ghost. 

Very fun, just as I was about to give up you introduced the size upgrade which felt really empowering. I really liked the level itself the mix of underground and surface. Would like to have something to easily gather resources, especially on high speeds. 

Pretty ok, liked the art style and sound. Overall darkness felt purposeless and was kind of fighting with the puzzle game premise od this game. Would be nice to have a handle on the joystick, existing one was hard to recognize.

Nice, I liked the scaring mechanic and overall vibe. I think I've managed to finish the game (visited every house), but didn't know what to do with the candy i gathered. Was a little too dark for me, hard to navigate the level.

Somehow it's even worse haha :) I liked the graphics though

Nice graphics. 

Super comedic :) There is a great potential in it. I loved the animations but they're too long especially comibned with me unable to crouch through some obstacles. I repeated it like 20 times but ultimately couldnt make it.

I really like the uncanny nature of the monsters design, for me the tediousness of gameplay took out a lot of the horror from the game. Also the intro got me imagining the whole big hotel with loads of rooms so that was a great world building

I really love the idea of a FPP-platformer so you really got some points from me regarding this. I liked the overall style but was unable to pass the first level (i spent almost 10 minutes on it). I would suggest to carefully balance your game :)