working on graphics and basic movement:
I was not sure about the postmortum when submitting the game, so I am putting it here as well :)
This is my first post mortem, so I’ll try to do the best I can with it.
Let’s start with the things that went well:
Now let’s get dirty and see what things I feel didn’t work, or could be improved.
All in all I am very happy that I could spend much more time with ‘the game’ rather that ‘the tools’. I really enjoyed the graphics, tweaking pixels and finding new ways of working was great. I also enjoyed having the sequencer fully operational so I could listen to tracks while play testing and before the sound was actually put in the game. It’s an interesting feeling when all the separate bits and tools all finally come together.
I also have enjoyed seeing how others have approached things. The dev-logs have been inspiring and regardless of how finished the projects are at the end. We all learned something from the process. Brilliant :)