Thanks for organizing this Devtober 2019 Jam! Like most "indie" game developers I struggle with making fun games with very limited resources. However, making a game within a limited time is a good motivation for me, so that is why I joined this jam.
It is tempting to start from a working game and then extend it, and this is what I did too. In the book "Foundation Game Design with HTML5 and Javascript" by Rex van der Spuy I found the code for a game called Time Bomb Scroll, which is a template game where you have to collect all the bombs in a limited time. I want to make a pirate puzzle game starting from this.
My pirate puzzle game should be about a pirate collecting coins, solving puzzles and fighting various enemies. So far the game is only about collecting coins, while building bridges between different islands by pushing stones into the water. Later I will add enemies and weapons. Graphically it is very simple and there is no sound or music. The goal is to make a puzzle game, that also contains some action, and is "fun", whatever that means. The game so far can be found here: Blood Island