Due to the difficulty of how Twitter and Instagram work, we chose to post the full DevLog here
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Who Are We? I'm Glad You Asked...
We are a group of developers from Brazil. We are studying a lot about game development and other factors that involve culture and how to express ourselves in a meaningful way in the independent industry worldwide. The original group is coming 100% from Salvador, Brazil. But we are looking to expand in search of new horizons!
You can find us at:
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Bark?
Barking Dogs Never Bite is a game being produced in the Godot Engine. A story driven game about a depressive detective who dreams of resting, but by a malicious coincidence of fate, he returns to work exactly in the sacred temple of rest: a SPA. The game is a mix of Visual Novel + Runner games. The whole gameplay process is a attempt to connect both gameplay styles in a more abstract and innovative way.
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Day... Zero?
Let's say the project started before the "JAM" actually started. Some ideas were discussed within the group and we came up with new concepts and discussed the script and gameplay:
- We came to the conclusion that the game will be a mix of Runner and Visual Novel. Our inspirations are based heavily on Helltaker and Super Mario Run, mixing the simple gameplay with a storytelling and more focused story driven scenes;
- The script has begun to be written before the DevTober starts. We discussed a lot about what we wanted to do with the history! We decided that narrative will be focused on Non-sense + Dark suspense characteristics inspired on the Danganronpa Series and Broken Minds(Kowareta-Kokoro Series);
- Endless Run would have dynamic conversation scenes while the normal gameplay runs. But this looks hard to do now so we decided to look for a MVP;
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Where 2 Arrive? What 2 Eat? Why Still Alive?
We want the game to have a balanced suspense and quite a bit of weirdness while the history continues. We are thinking about where we have arrived and where we want to arrive continuing on. We have some traumas with "non-finished-production" 'cause our latests GameJam's. The point we want to reach is the basics of game development. We are calling it a MVP(Minimum Viable Product).
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