Already In The Five
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(Day 4 - 5'5)
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The New Custom-VNPlugin is complete!
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Programming: This week was slower than the previous week in terms of production. Some changes needed to be made in the way the image of the characters was shown on the screen. However, we finalized all the technologies we needed for the dialogue part of the game (saying this on our knees and praying to be really finished, but I think so).
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Screenplay/Direction: The script has remained unchanged in this time. With the script finished, I focused more on directing the other participants. As a beginner, I imagine it was a bit of a failure, but I think about the things I made a mistake and how to correct them. I will focus on learning new techniques and new ways of directing the project.
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Design: We complete the sprites of the characters. It was an interesting learning task where I acquired new skills related to drawing in general. Now I'm focused on studying and background drawing techniques for scenery. Facing some clarifications about the real functioning of the programming to be used and the themes of each character defined, this week was developed the basis for the level design of the Runner-esque gameplay of each NPC individually. The mechanics were revised and the mobility was redefined to avoid too much loss of control of the player over the character, due to this issue, the map also had to be changed. Runner gameplay’s backgrounds were partially defined and started.
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