Hi! I come here from Ludum Dare, and I’ve decided to join this jam because I really want to continue working on my entry. Which means that I already have quite some progress on my game and an MVP that you can check out.
What is SkyCrawler?
SkyCrawler is a puzzle-platformer, that is focused on breaking your stereotypical concept of gravity. It pushes you to think of gravity outside the box and use that to solve platforming puzzles. The core mechanics is elegantly summarised with this picture:
You can already check the game out: https://oneir0mancer.itch.io/skycrawler
Or rate it on Ludum Dare: https://ldjam.com/events/ludum-dare/47/skycrawler
Tools I use
- Unity
- Photoshop for art
- Audacity for sounds
- Guitar Pro for writing music (yep, I’m a wierd one)
- ScreenToGif for making all those gifs
Quick progress recap
- How I came up with a core mechanics
- How I designed levels
- What progress I made just after Ludum Dare
What is my endgoal?
At the moment I just want to tidy up and refactor the code, because right now it is a mess. Then, I want to start propeply implementing some stuff that I had to cut at the end of the jam, like an enemy that you see on the last level. In my head the idea has really grown from a simple gimmick to a full-fledged platformer with a lot more movement mechanics, combat, and a dozen of pages of lore. And while I am hoping to make it all come true, realistically, I aim to introduce at least one new mechanic and at least double the amount of levels I currently have.