Day 9
SkyCrawler didn’t really have any plan for a post-jam development. The game was designed as a jam game - something I can finish in 3 days of development, something that people can play through in 5-10 minites. And up until now I kinda went with the wind, fixing bugs, inplementing some cool mechanics I came up with.
So that’s what I was doing today. Planning. Deciding what should I change to make it into a 30 min long game instead. Deciding which design elements confine me, and which help me add new levels and iterate on mechanics.